Avery Dennison Monarch 6017 Programmer Manual User Manual

Page 11

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Creating and Printing Formats 2-5

Using Flash Memory Graphics

You can also use a graphic previously stored in flash memory. You are
limited to one graphic stored in memory at a time. Saving a graphic to flash
memory when there is already one there overwrites the previous one.

To store a graphic in flash memory:

1.

Remove the printer’s battery and wait several seconds.

2.

Re-insert the battery and enter Download Mode immediately (see
below). It takes two commands to make the transition to Download
Mode. Design the application so that it waits to send the second
command until the printer responds to the first command by returning a
‘?‘ character.

3.

Transmit the graphic one line at a time, using a graphic created as
described in “Using Data Stream Graphics.”

4.

Save the graphic to flash memory (see below). When it receives the
command, the printer returns a ‘D‘ character, and begins the save.
When the save is complete, the printer transmits an ‘!’ character, and
then an ‘X’ character every 500 milliseconds.

5.

Remove the printer’s battery and wait several seconds before replacing
i t .

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