1. scene store, Early reflection balance setting, Press the effect parameter key once again – Fostex VM04 User Manual

Page 22: Turn the data encoder clockwise, Useful info, Caution, Vm04 owner’s manual, The first digit will blink

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VM04 Owner’s manual

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5. Early Reflection Balance setting

Use this to adjust the initial echo level of the reverb.

Press the EFFECT PARAMETER key once again.

The character section will read “ErBal:50”. This
means you can now adjust the Early Reflection
Balance. Its current setting is 50 which is the default
setting of the “Hall Rev 1”.

Turn the DATA ENCODER clockwise.

The Early Reflection Balance value will increase on
the display and the initial echo level Reverb sound
will become louder. The adjustment range is from
0 to 99.

<Useful info>

If you hold the EFFECT PARAMETER key for a while, rather
than hitting it once, the menu will be reversed; ReLv -> ErBal
-> HiDmp -> PreDl -> RevTm -> RevLv.

Caution

Only the last effect parameter setting you made will be kept
after powering OFF. If you want to keep additional settings,
store them in the Scene Memories discussed later.

8. Scene Memory

The VM04 has 21 Scene Memories. Scene number 00 is the “Initial Mix” preset scene and you cannot
alter its setting. But, you can store your favorite scenes on Scene numbers from 01 to 20.
The contents you can store are all the settings you make in the Normal Mix Mode, Channel Edit Mode
and Effect Mode. Also you can name the Scenes using up to eight alphabetical and numerical
characters.

8-1. Scene Store

1. Press the SCENE STORE key when you want to

store the setting that you have made.

The key will light up and the Scene number display
will start flashing. You can enter the Scene Store
Mode from whichever mode you are in.
For example, Normal Mix Mode, Channel Edit Mode
or Effect Mode.

2. Rotate the DATA ENCODER and choose a Scene

number from 01 to 20, on which you want to store
the setting.

3. Press the ENTER key or STORE key.

The Scene number display will stop flashing and
at the same time, the EFFECT TYPE key and EFFECT
PARAMETER key will start flashing instead.
Also, the digit furthest to the left on the character
section will start flashing.

This indicates that you are now able to edit the
name by entering a letter where the digit is flashing.
Note the cursor description “<“ and ”>” above the
EFFECT TYPE key and EFFECT PARAMETER key.

4. Rotate the DATA ENCODER either clockwise or

counter-clockwise. The characters will appear one
after another. Also by pressing either the EFFECT
TYPE key or EFFECT PARAMETER key, the cursor
will move to the left or right accordingly, so that
you can select a letter in the required position.

Name the Scene using these functions and a
maximum of eight characters.

The characters you can use to name the Scene
Memories are:

A~Z, a~z, 0~9 + - * / # ! ? ( ) [ ] < > : . , <- -> _

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