Ambience effect block, 22 4. appendices, Ambience – KORG AX1000G User Manual

Page 22

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22

4. Appendices

AMBIENCE effect block

These are reverberation-type effect models such as delay, reverb,
and echo.

Tape echo simulator

This effect model simulates the characteristic tape echo effect
produced by recording sound on analog magnetic tape and
playing it back from a playback head located at a slight distance
from the recording head.

ECHO PLUS

“ECHO+”

This simulates a tape echo. Pitch discrepancies produced by
unevenness in the rotational speed, and the distortion and loss
of audio quality due to the magnetic tape are also simulated.

Knob 1 TIME

Adjust the delay time.

Knob 2 FEEDBACK Adjust the feedback amount (delay repeats).

Knob 3 TONE

Adjust the tonal quality of the echo.

Knob 4 ———

————

Knob 5 MIX

Adjust the mix amount of the echo.

MULTI HEAD ECHO

“MH ECHO”

This simulates a tape echo with four playback heads. The
distortion and loss of audio quality due to the magnetic tape
are also simulated.

Knob 1 TIME

Adjust the delay time.

Knob 2 FEEDBACK Adjust the feedback amount (delay repeats).

Knob 3 TONE

Adjust the tonal quality of the echo.

Knob 4 ECHO

1: Conventional echo.

2:

The delayed sound produces a

rhythm of “ta-ta-ta (rest).”

3:

The delayed sound produces a

rhythm of “ta (rest) ta-ta.”

4:

The delayed sound produces a

rhythm of “ta-ta (rest) ta.”

5:

The delayed sound produces a

rhythm of “ta-ta-ta-ta.”

Knob 5 MIX

Adjust the mix amount of the echo.

Delay

STEREO DELAY

“ST DLY”

A stereo delay with a time difference between the left and right
channels adds a spacious feeling.

PING-PONG DELAY

“PP DLY”

This is a stereo delay where the sound bounces between the
left and right channels.

Knob 1 TIME

Adjust the delay time.

Knob 2 FEEDBACK Adjust the feedback amount (delay repeats).

Knob 3 TONE

Adjust the tonal quality of the delay.

Knob 4 ———

————

Knob 5 MIX

Adjust the mix amount of the delay.

Reverb

This effect model simulates the reverberation of a room or
concert hall, or the reverberation produced by a plate or spring
reverb device.

ROOM

“ROOM”

This simulates the reverberation of small studio-sized rooms to
medium-sized rooms such as a garage.

HALL

“HALL”

This simulates the reverberation of medium-sized halls to large
halls.

PLATE

“PLATE”

This simulates a plate reverb device.

SPRING

“SPRING”

This effect model simulates the spring reverb devices built into
guitar amps etc.

Knob 1 TIME

Adjust the length of reverberation.

Knob 2 ———

————

Knob 3 TONE

Adjust the tone of the reverberation.

Knob 4 ———

————

Knob 5 MIX

Adjust the mix amount of the reverbera-

tion.

ECHO+ROOM

“ECHO RM”

This is a dual effect model that lets you simultaneously use
both a room reverb that simulates the reverberation of a small
studio-sized room to a medium-sized room such as a garage,
and a stereo delay.

ECHO+HALL

“ECHO HL”

This is a dual effect model that lets you simultaneously use
both a hall reverb that simulates the reverberation of medium-
sized to large halls, and a stereo delay.

ECHO+PLATE

“ECHO PL”

This is a dual effect model that lets you simultaneously use
both a plate reverb and a stereo delay.

Knob 1 TIME

Adjust the delay time.

Knob 2 FEEDBACK Adjust the feedback amount (delay repeats).

Knob 3 TONE

Adjust the tone of the delay sound.

Knob 4 ECHO

Adjust the mix amount of the delay sound.

Knob 5 REVERB

Adjust the mix amount of the reverbera-

tion.

AMBIENCE

Knob 1

Knob 2

Knob 3

Knob 4

Knob 5

TIME

FEEDBACK

TONE

ECHO

MIX/REVERB

ECHO PLUS

60[mS]...3[SEC]

0...10

1...10

0...10

MULTI HEAD ECHO

180[mS]...3[SEC]

0...10

1...10

1, 2, 3, 4, 5

0...10

STEREO DELAY

0[mS]...3[SEC]

0...10

1...10

0...10

PING PONG DELAY

0[mS]...3[SEC]

0...10

1...10

0...10

ROOM

1...10

1...10

0...10

HALL

1...10

1...10

0...10

PLATE

1...10

1...10

0...10

SPRING

1...10

1...10

0...10

ECHO+ROOM

0[mS]...2[SEC]

0...10

1...10

0...10

0...10

ECHO+HALL

0[mS]...2[SEC]

0...10

1...10

0...10

0...10

ECHO+PLATE

0[mS]...2[SEC]

0...10

1...10

0...10

0...10

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