Performance functions and effects, Performance functions, D beam controller – Roland GW-7 User Manual

Page 16: It. (p. 16), Or to select the d beam function. (p. 16), P. 16)

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16

Performance Functions and Effects

The D Beam controller is a controller that you use simply by
positioning your hand above it. You can use this to control one of
two functions that you select. By changing the selected assignment,
you can control a wide variety of effects.
To turn the D Beam controller on, press either [ASSIGNABLE 1] or
[ASSIGNABLE 2] so the button is lit. To turn it off, press the button
to make it go dark.

You can’t use [ASSIGNABLE 1] and [ASSIGNABLE 2] at the
same time.

Assigning the D Beam Controller Function

1.

Press [ASSIGNABLE 1] or [ASSIGNABLE 2] to access the D
Beam assignment screen.

2.

Turn the VALUE dial to select the desired D Beam function.

If you turn off the power while the D Beam setting screen is
displayed, the D Beam setting you chose will not be
remembered by the GW-7. You must press [EXIT] before you
turn off the power.

A performance using a function that produces a sound such as
DRUM ROLL can't be recorded in a song.

Performance Functions

D Beam Controller

D Beam func-
tion

Explanation

DRUM ROLL

A snare drum roll will continue as long as your
hand is positioned over the D Beam. Move your
hand closer to increase the volume, and move
your hand rapidly away to play a cymbal.

CHIMES

Chimes will sound when you position your hand
above the D Beam. The volume is greater when
you move your hand more rapidly.

CUICA

Different sounds will be heard depending on the
position of your hand above the D Beam. The
volume is greater when you move your hand
more rapidly.

GUIRO

Same as above.

CONGA

Same as above.

SITAR

Same as above.

TABLA

Same as above.

WADON

Same as above.

GENDER

Same as above.

BIG GONG

A gong will sound when you position your hand
over the D Beam. The volume is greater when
you move your hand more rapidly.

BUBBLE

The sound of bubbles will continue as long as
your hand is positioned above the D Beam. The
volume will increase as you move your hand
closer.

STREAM

The sound of running water will continue as
long as your hand is positioned above the D
Beam. The volume will increase as you move
your hand closer.

EXPLOSION

An explosion will sound when you position your
hand over the D Beam. The volume is greater
when you move your hand more rapidly.

GUN SHOT

A pistol shot will sound when you position your
hand over the D Beam. The volume is greater
when you move your hand more rapidly.

ENGINE

An engine will continue sounding as long as
your hand is positioned above the D Beam. The
volume will increase as you move your hand
closer.

APPLAUSE+

Applause will continue sounding as long as your
hand is positioned above the D Beam. The vol-
ume will increase as you move your hand closer,
and cheering will sound if you move your hand
even closer.

LAUGHING

Laughter will sound when you position your
hand over the D Beam. The volume is greater
when you move your hand more rapidly.

SCREAMING

A scream will sound when you position your
hand over the D Beam. The volume is greater
when you move your hand more rapidly.

BIRD

A bird call will sound when you position your
hand over the D Beam. The volume is greater
when you move your hand more rapidly.

DOG

A dog’s bark will sound when you position your
hand over the D Beam. The volume is greater
when you move your hand more rapidly.

SEASHORE

Surf will sound when you position your hand
over the D Beam. The volume will increase as
you move your hand closer.

RAIN+

The sound of rain will continue as long as your
hand is positioned above the D Beam. The vol-
ume will increase as you move your hand closer,
and thunder will sound if you move your hand
even closer.

MODULATION

The D Beam controller will apply the same effect
as the MODULATION lever (p. 17).

EXPRESSION

The volume will increase when you bring your
hand closer to the D Beam. The volume will re-
turn to the original level when you take your
hand away.

BEND UP

The pitch will rise when you bring your hand
closer to the D Beam. The pitch will return to the
original level when you take your hand away.

BEND DOWN

The pitch will fall when you bring your hand
closer to the D Beam. The pitch will return to the
original level when you take your hand away.

EXP+UP

When you bring your hand closer to the D Beam,
the volume of the keyboard performance will in-
crease and the pitch will rise. The pitch and vol-
ume will return to the original level when you
take your hand away.

EXP+DOWN

When you bring your hand closer to the D Beam,
the volume of the keyboard performance will in-
crease and the pitch will fall. The pitch and vol-
ume will return to the original level when you
take your hand away.

TEMPO UP

The tempo will become faster when you bring
your hand closer to the D Beam. The tempo will
return to the original value when you take your
hand away.

TEMPO DOWN

The tempo will become slower when you bring
your hand closer to the D Beam. The tempo will
return to the original value when you take your
hand away.

START/STOP

Playback will start when you position your hand
over the D Beam. Playback will stop when you
position your hand over the D Beam once again.

FILL

If you position your hand over the D Beam while
the backing is playing, a fill-in will sound. (This
is the same function as [FILL IN].)

FADE OUT

If you position your hand over the D Beam, the
volume will begin decreasing and will then
reach zero. The backing performance will stop,
and then the original volume will return after
two or three seconds.

D Beam func-
tion

Explanation

GW-7_e.book 16 ページ 2005年2月16日 水曜日 午前8時48分

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