Apple QuickTime VR User Manual

Page 7

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QTVR media types

There are three types of QTVR media you can create with QuickTime VR Authoring Studio:
panoramas, objects, and scenes.

Panoramas

A QTVR panorama lets you view a scene, such as a room or an outdoor vista, from a variety of
angles. A full panorama can be panned horizontally 360 degrees to provide the illusion that
you are standing in the center of the panorama. Several examples of panoramas are on the
QuickTime VR Authoring Studio CD-ROM disc.

You view a QTVR panorama by pressing the mouse button and dragging the pointer over the
image in the direction you want to view. You can also zoom in on parts of the image for a closer
look by clicking the zoom button in the lower-left area of the MoviePlayer playback window.

Objects

A QTVR object lets you view a three-dimensional object, such as a teacup, a statue, or a
dinosaur bone, from a variety of angles. Several examples of objects are on the

QuickTime VR

Authoring Studio CD-ROM disc.

You can rotate a QTVR object by pressing the mouse button and dragging the pointer over
the image in the direction you want to rotate it. You can also zoom in on parts of the image
for a closer look by clicking the zoom button in the lower-left area of the MoviePlayer
playback window.

Scenes

A QTVR scene is a collection of QTVR panoramas, objects, and other media. Each media
element in a scene is called a

node. A scene resembles a panorama, but unlike a simple

panorama, you can interact with parts of the scene. Scenes have

hot spots—areas that are

linked to other media. For example, a hot spot in a museum scene could link to another
room in the museum, or it could allow you to manipulate one of the objects in the museum.
Hot spots can also link to World Wide Web sites and a variety of other media.

Introduction to QuickTime VR Authoring Studio

7

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