131 creating original patterns – Boss Audio Systems BR-900CD User Manual

Page 131

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131

Creating Original Patterns

Section 4

7. Set the velocity (how “hard” the note is played) for the

sounds to be input from the current point by adjusting
Fader 1.

fig.03-423d

8. Input the drum sounds.

There are two ways to input drum sounds.

(Method 1) Inputting with the REC TRACK buttons

Use REC TRACK [1]–[6] to input the drum sounds.

You can switch the UPPER and LOWER drum
sounds by pressing [RHYTHM PAD].

[RHYTHM PAD] Lit

Enables input of the UPPER drum sounds.

REC TRACK [1]

KICK

REC TRACK [2]

SNARE

REC TRACK [3]

CLOSED HIHAT

REC TRACK [4]

OPEN HIHAT

REC TRACK [5]

CRASH CYMBAL

REC TRACK [6]

RIDE CYMBAL

[RHYTHM PAD] Flashing

Enables input of the LOWER drum sounds.

REC TRACK [1]

CROSS STICK

REC TRACK [2]

COWBELL

REC TRACK [3]

TOM1

REC TRACK [4]

TOM2

REC TRACK [5]

TOM3

REC TRACK [6]

TOM4

(Method 2) Inputting with the [ENTER]

Press CURSOR [

] to move the cursor to the

matrix display.

Press [CURSOR] to move the cursor to the
intersection of the drum sound you want to input
and the time at which you want it to sound, then
press [ENTER].

The drum sound is alternately input or deleted each
time you press [ENTER].

■” flashes rapidly when you move the cursor to a

point where a sound has already been input. When a
drum sound is input, the display changes to “

■.”

Pressing CURSOR [

] in the top row of the

matrix display returns the cursor to its original
position.

fig.03-421d

Indicated in the matrix

You can confirm the timing with which each rhythm
instrument sounds in the matrix display.

The

▼ mark in the lower part of the matrix indicates beat

timing.

* When a coarse Quantize setting is used, the

mark may

indicate half-note or quarter-note timing.

fig.03-422

fig.03-422a

When using high-resolution Quantize settings, you may
be unable to view the entire pattern, from start to finish,
in the display at one time.

In such instances, a “

” symbol appears, indicating

that there is material not currently displayed.

fig.03-405b

* In this case, you can press [REW]/[FF] to move the location

(cursor) in large steps.

Velocity

CLOSED HH

SNARE

KICK

Ex.)

• Q (Quantize) =

• Q (Quantize) =

CLOSED HH

SNARE

KICK

Ex.)

• Q (Quantize) =

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