Cisco OL-20949-01 User Manual

Page 26

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3-8

Cisco Unified IP Phone Services Application Development Notes

OL-20949-01

Chapter 3 CiscoIPPhone XML Objects

XML Object Definitions

<Depth>Number of bits per pixel</Depth>

<Data>Packed Pixel Data</Data>

<SoftKeyItem>

<Name>Name of the softkey</Name>

<URL>URL of softkey</URL>

<Position>Numerical position of the softkey</Position>

</SoftKeyItem>

</CiscoIPPhoneImage>

Note

The 6900 series IP phones does not display the Title and Prompt menu fields at the same time.
If both Title and Prompt fields are defined at the same time, then these phones display only the
Prompt field.

The

CiscoIPPhoneImage

object definition includes two familiar elements:

Title

and

Prompt

. These

elements serve the same purpose as they do in the other CiscoIPPhone XML objects. The

Title

displays

at the top of the page, and the

Prompt

displays at the bottom.

Use

LocationX

and

LocationY

to position the graphic on the phone display. Position the upper, left corner

of the graphic at the pixel defined by these two parameters. Setting the X and Y location values to (0, 0)
positions the graphic at the upper, left corner of the display. Setting the X and Y location values to (-1,
-1) centers the graphic in the services pane of the phone display.

Use

Width

and

Height

to size the graphic. If the values do not match with the pixel stream specified in

the

Data

field, results will be unpredictable incorrect.

Depth

specifies the number of bits per pixel. Cisco Unified IP Phones support a maximum value of 2. A

bit depth of 1 is black and white.

The

Data

tag delimits a string of hexadecimal digits that contain the packed value of the pixels in the

display. In the Cisco Unified IP Phone, each pixel has only four possible values, which means that you
can pack four pixels into a single byte. A pair of hexadecimal digits represents each byte.

Figure 3-3

provides an example of the mechanics of pixel packing. Scanning from left to right in the

display, the illustration shows the process for packing consecutive pixel values of 1, 3, 2, and 0. First,
the pixels get converted to 2-bit binary numbers. Then, the binary pairs get re-ordered in sets of four to
create a single re-ordered byte, which two hexadecimal digits represent.

Figure 3-3

Packed Pixel Translation Example

Pixel values original sequence

1

3

2

0

Pixel values converted to 2-bit
binary pairs

01

00

10

11

Re-ordered binary pairs

2D

1-byte packed hexadecimal value

00

01

10

11

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