Good luck and great flying – Top Flite TOPA0706 User Manual

Page 34

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34

way you normally would. Instead, momentarily pull the
throttle all the way back, but then advance it a “click” or
two to keep the engine RPM up and maintain airspeed.
Once over the runway you can cut the throttle the rest
of the way and the model will slow for the landing fl are.

The Giant FW 190A-3 ARF may be landed with or without

fl aps. Flaps increase lift and drag, so the plane may be
landed slower, thus reducing rollout after touchdown
(not as much of a factor on grass runways). To initiate
a landing approach, lower the throttle while on the
downwind leg. If using fl aps, allow the model to slow
before extending them. Continue to lose altitude, but
maintain airspeed by keeping the nose down as you
turn onto the crosswind leg. Make your fi nal turn toward
the runway (into the wind) keeping the nose down to
maintain airspeed and control. If using fl aps, keep a few
additional “clicks” of power so the model doesn’t slow
too much. Level the attitude when the model reaches the
runway threshold, modulating the throttle as necessary
to maintain your glide path and airspeed. If you are going

to overshoot, smoothly advance the throttle (always
ready on the right rudder to counteract torque) and
retract the fl aps when enough airspeed is gained. Climb
out to make another attempt. When the model is a foot
or so off the deck, smoothly increase up elevator until it
gently touches down. Once the model is on the runway
and has lost fl ying speed, hold up elevator to place the
tail on the ground, regaining tail wheel control.

Note: If ever the occasion arises when a dead-stick
landing must be performed, do not extend the fl aps until
certain the model will be able to reach the landing zone

(on dead-stick landings it is common to land with no fl aps

at all). Without engine power, fl aps can unexpectedly
reduce the model’s range, thus causing you to come
up short of the fi eld.

One fi nal note about fl ying your Giant FW 190A-3

ARF. Have a goal or fl ight plan in mind for every fl ight.

This can be learning a new maneuver(s), improving a

maneuver(s) you already know, or learning how the

model behaves in certain conditions (such as on high or
low rates). This is not necessarily to improve your skills

(though it is never a bad idea!), but more importantly so
you do not surprise yourself by impulsively attempting

a maneuver and suddenly fi nding that you’ve run out of
time, altitude or airspeed. Every maneuver should be
deliberate, not impulsive. For example, if you’re going to
do a loop, check your altitude, mind the wind direction

(anticipating rudder corrections that will be required to

maintain heading), remember to throttle back at the top,
and make certain you are on the desired rates (high/
low rates). A fl ight plan greatly reduces the chances of
crashing your model just because of poor planning and
impulsive moves. Remember to think.

Have a ball! But always stay in control

and fl y in a safe manner.

GOOD LUCK AND GREAT FLYING!

Decal Placement Key

See Page 24.

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