Principles of reverberation, 2 principles of reverberation – Sonnox Oxford Reverb User Manual

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2 PRINCIPLES OF REVERBERATION

2 Principles of Reverberation

Artificial reverberation models tend to fall into two main types, which can best be

described as convolution and reflection simulation modelling. Both processes seek to
achieve a degree of realism and virtual space by modelling room characteristics. The
convolution model achieves this by recording the actual impulse response (due to
reflections and dispersion) of existing spaces, and imposing the resulting transfer
characteristic onto the programme to reproduce the character of the space. However this
model does not lend itself easily to the user interaction required for the artistic creation of
reverberation effects that are commonly needed in production. Another important factor
is that the user cannot readily simplify a convolution model to avoid conflicts that often
occur between the recorded ambience and the simulated reverb.

The Sonnox Oxford Reverb belongs to the reflection simulation type, as this allows the
wide and varied user control intended from this device, in the pursuit of a high degree of

artistic interaction and creative freedom.

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