Ruby Tech PM0426-13 User Manual

Page 14

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

11 MEGATOUCH EVO ION OWNER’S MANUAL PM0426-13

Coinless Coin Op Menu

When enabled via the Options button on

the Credits/Pricing Menu, the Coinless Coin

Op feature allows the operator to charge

on a per-game or per-time basis without

players inserting money into the game. The

total amount owed after gameplay is tallied

by the machine and collected by the location

owner. Location owners reset the game

with a PIN after collection.

NOTE: If you have set a tax fee on the
Cash Settlement Screens, Coinless Coin
Op Mode play will be taxed at the set
rate. If you want to set the tax
percentage at a different rate for
Coinless Coin Op mode and regular
mode, you should perform a Cash
Settlement Collection, change the tax
rate and then switch modes.

FIGURE 4 - PLAYER MENU IN COINLESS

COIN OP (TIME AND PER GAME MODES

BOTH ENABLED)

Coin-In Menu

Touch the currency default display to hide/

show the display.

To give customers bonus credits for insert-

ing a five-dollar bill, the $5 line must be en-

abled in the Coin-In Menu. To enable it, en-

ter the Quick Price Setup Screen and se-

lect 6 Credits for $1.00, 4 Credits for

$1, 3 Credits for $1.00 or Use Factory

Default Pricing. NOTE: You must touch

one of the available options on the Quick

Price Setup Screen to enable the $5.00 row.

Then, enter the Coin-In Menu and adjust

the number of credits in the $5.00 row.

FIGURE 3 - COIN-IN MENU

Game cost can be controlled two ways: by

changing the number of credits required to

play a game or by changing the cost of a

credit. The Coin-In Menu allows you to ad-

just the cost of a credit, as well as provide a

way to give players “bonus” credits for de-

positing a higher amount of money. Use the

left and right arrows to change the number

of credits.

When programming the Coin-In Menu, Chan-

nel 1 is set for the lowest value coin, Chan-

nel 2 for the next highest value, etc. Meter

pulses are independent of credits and only

track the unit of currency. Players are given

an incentive to deposit more money by giv-

ing them “bonus” credits for depositing larger

denominations. Coins may be deposited in

any combination of values and the game will

automatically register the highest number of

credits for the total amount of coins depos-

ited. Once a game is played, any remaining

fractional credits are erased.

Generally, most countries have a factory

default setting. This setting can be adjusted

(as described above), but will return if the

game memory is cleared. Some programs,

depending on the key used, have a currency

default display located to the left of the coin

inputs. It shows the currency value for each

of the coin inputs. This display is used as a

guide and is not used in any calculations.

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