5 answering system operation – Oricom AM100 User Manual

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5 Answering System Operation

5.1 Setting the System to Answer Calls

1.

Press ANSWER ON/OFF button once to turn on the system.

2.

When the system answers a call, it plays the outgoing
message then beeps.

3.

The caller can leave a message up to one minute in length.
After the caller hangs up, is silent for more than seven
seconds, or the maximum message length is reached, the
system hangs up and resets to answer the next call. The
number flashes on the display to indicate an incoming
message has been recorded.

4.

When the system answers a call or records a message, if
any phone on the same line is picked up or the system
detects a Calling Party Control (CPC) signal, it stops playing
the outgoing message or recording, and resets to answer
another call.

5.

When the system is off ( “–” appears on the display) and
there is an incoming call, it will answer the call after 10 rings
and sound a long beep, then waits seven seconds for the
remote code.

Notes:

When there are messages from 0-9, the display shows ‘0’
to ‘9’ respectively. If there are more than 9 messages, the
display will be flashing.

When the memory is full, ‘F’ appears on the display. If you
try to change to OGM while the default OGM is on, the unit
will emit three beep tones and the OGM will not change. If
you already have a personal OGM, you can still change
your OGM when the memory is full.

Many local phone companies use Calling Party Control
(CPC) to signal that a caller has hung up. Your system can
recognize a CPC signal and release the line.

If memory reaches maximum capacity, while a caller is
leaving a message, it stops recording and hangs up
automatically.

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