Lexibook LCG3000 User Manual

Page 12

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Adapter

The game also works with a 9V,

300 mA adapter

for toys with positive centre

.

To connect it, follow these instructions:

1. Make sure the game is switched off.
2. Connect the adapter plug to the socket on the right side of the game.
3. Connect the adapter to the mains outlet.
4. Start the game.

Disconnect the adapter if the game is not used for a long period of time to prevent overheating. If you are using the power supply adapter, do not play
outdoors.
Check the state of the adapter and the connection cords regularly. If their condition is deteriorating, do not use the adapter until it has been repaired.
The game may only be operated with the recommended adapter. The adapter is not a toy. This game is not intended for children under 3 years of age.

II. STARTING A NEW GAME

Place the chess-men on the board and switch the computer on by pressing the POWER ON button. Then, press the NEW GAME button.

You may start a new game at any time by pressing the NEW GAME button. When you do this, only the playing level and style are saved.

Note: The computer saves in its memory the position of the chess-men when the computer is switched off. If you want to start a new game when you
switch on the game, you must press NEW GAME.

III. RECORDING A MOVE

To record a move:

1. Lightly press the square of the chess-man you want to move. The easiest way is to slightly tilt the chess-man and lightly press the edge of

the chess-man in the centre of the square. You can also press the square with a finger.

2. Place the chess-man on the destination square and lightly press the centre of the square. You will hear another “beep” indicating that the

computer has recorded your move. The computer thinks about its next move.

Note: Slight pressure is sufficient providing you press in the middle of the square. Do not press too hard on the squares or the electronic chessboard
may suffer damage over time.

IV. MOVES BY THE COMPUTER

At the beginning of the game, the computer immediately indicates its move by means of the library of opening moves which contains 20 different posi-
tions. Later on in the game, the light at the top left (row 8's light) will flash indicating that it's Black's move and that the computer is thinking.

When the computer indicates its move, you will hear a certain tone.

Toys liable to be cleaned with liquids are to be disconnected from the transformer before cleaning.

You will hear a tune and a red light (corresponding to row 1) will light up at the bottom left indicating that White is to move.

illuminated. These two lights indicate the row and column (rank and file) of the square you are moving from.

You will hear a specific jingle and two lights will be

1. Two lights will illuminate indicating the row and column of the square whose piece the computer wants to move. Press lightly on this square
and take the piece.
2. Next, the lights show the coordinates of the square the piece is moving to. Place the piece on this square by pressing lightly. The light will
illuminate again showing that it's now your turn.

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14/04/2011 13:41

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