IDEC WindMSG User Manual

Page 20

Advertising
background image

11.

How to define Alarm object:

Alarm object displays alarm immediately after any alarm is
triggered. Alarm text is defined in the

Alarms dialog box.

To place an Alarm object, click on the

Alarms button .

Alarms object can be edited by double clicking on the
object placed on the screen.

Alarms Dialog box will

enable user to select the fields to be displayed in an
Alarms object. Sequence and length of each field can also
be varied.

14.

To assign

Flash or Scroll Animation to any object, select

the object with the mouse. Place the mouse on the
selected object and click with the right mouse button. From
the menu box presented select

Animation Properties

option.

15.

In the

Animation Properties dialog box select the

appropriate animation. Only Basic Graphical objects can
have Percent filling animation.

5.8

Define Keys

1.

To define Global Keys click on

Application Keys from

Define menu or press F7 or click on Global Keys Button.

2.

In

Global Keys’ Task-Lists dialog box, user can assign

tasks to keys protect keys by assigning password. All the
keys on the HG1X keypad are redefinable. Most of HG1X
models have default definitions to keys.

Please note Data

Entry objects may not function properly if the required tasks
are not assigned to keys. Tasks can also be assigned to
two keys. The task will be performed only when the two
keys are pressed simultaneously. Click on

Close button to

close

Global Keys’ Task-Lists dialog box.

OR

5.9

Define Alarms

1.

Click on

Alarms from Define menu or press F8 or click on

Alarms Button to define Alarms.

2.

In

Alarms dialog box click either Consecutive or Discrete.

For

Consecutive type select the first tag. Click Add to

define alarms. Select group of alarms. Enter alarm number
and alarm text. Click relevant options for the particular
alarm. Click

Accept to accept the alarm.

OR

Advertising