S a m, L i n, S 1 : o r – Casio WK210ES1A User Manual

Page 22

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Sampling Sounds and Playing Them on the Digital Keyboard

E-20

Use the procedures in this section to sample a sound and play
it as the melody part on the Digital Keyboard.

• Up to five sampled sounds can be stored in Digital

Keyboard memory as tone numbers 571 through 575.
Simply select the tone number where the sound you want is
located to assign the sound to the keyboard.

1.

Press

bp

and then use

bs

(10-key) to enter the

tone number 571 to 575 where you want to store
the sampled sound.

• In place of the above steps, you could press

cs

and

bp

at

the same time and then select a tone number.

2.

Press

cs

.

This enters sampling standby.
The allowable sampling time (in seconds) will appear on
the display momentarily and then the display will change
to the following.

3.

Output the sound from the external device. In
the case of a microphone, output the sound in
the direction of the microphone.

Sampling will start automatically.

4.

After the sound you want to sample is finished,
press

cs

.

Sampling will stop when you release

cs

.

• Even if you do not press

cs

, sampling will stop

automatically whenever there is no more sound being
input from the external device or microphone. Sampling
also will stop automatically 10 seconds after it is
started.

5.

Play something on the Digital Keyboard.

• You can press voice pad 1 through 5 (

ck

through

co

) to

sound the sampled sound. For more information about
the relationship between tone numbers and voice pads,
see page E-11.

• You may not be able to get 10 seconds of sampling if

Digital Keyboard memory is low due to storage of other
data. If this happens, deleting other memory data you no
longer need will free up memory space and you should be
able to sample for 10 seconds. See “Deleting a Sampled
Sound” on page E-25 for more information.

• Sampling sound and storing it will delete any sound

data currently stored under the same tone number. To
help ensure that you do not accidentally delete
important data, be sure to read “Protecting Against
Accidental Deletion of Sampled Sounds” on page E-26.

Sampling and Playing a Melody
Sound (Melody Sampling)

To sample a sound

N o D a t a

No sampled sound stored

Lights

W a i t i n

g

Flashes

S a m

p

l i n

g

Flashes

S 1 : O r

g

n l

Sampled sound 1

Used memory

(Unit: Kbytes)

Remaining memory
capacity

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