S a m, L i n – Casio WK210ES1A User Manual

Page 24

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Sampling Sounds and Playing Them on the Digital Keyboard

E-22

You can apply various effects to sampled sounds.

1.

Press

bp

and then use

bs

(10-key) to enter the

tone number 571 to 575 to which you want to
apply effects.

2.

Press

bp

to cycle thorough the available

effects, described below.

• Avoid assigning the same sampled sound to the keyboard

for play along and for looped play. Doing so will cause, the
Loop 1 effect to be applied to the keyboard tone while
looped play of the sampled sound is being performed.

You can use the procedure to change the drum sounds that
are assigned to each keyboard key.

• You can store up to three drum sets and store them as tone

numbers 576, 577, and 578. Simply select the tone number
where the drum set you want is located to assign the drum
set sounds to the keyboard.

1.

Press

bq

.

bq

lights.

2.

Press

bp

and then use

bs

(10-key) to enter the

tone number 576, 577, or 578 for the drum set
whose sounds you want to change.

• In place of the above steps, you could press

cs

and

bq

at the same times and then select a tone number.

3.

Press

cs

.

4.

Press the keyboard key to which you want to
assign the drum sound you are about to
sample.

This enters sampling standby.
The allowable sampling time (in seconds) will appear on
the display momentarily and then the display will change
to the following.

5.

Output the sound from the external device. In
the case of a microphone, output the sound in
the direction of the microphone.

Sampling will start automatically.

Applying Effects to a Sampled Sound

Effect Type

(Display)

Description

Original (Orgnl)

Normal sampled tone (no looping, no
effect).

Loop 1 (Loop1)

Loops the sampled sound.

Loop 2 (Loop2)

Loops the sample sound and raises the
pitch of the resonating sound when the
keyboard key is released.

Loop 3 (Loop3)

Loops the sample sound and lowers the
pitch of the resonating sound when the
keyboard key is released.

Pitch 1 (Ptch1)

Changes the pitch from low to high, at an
increasing rate.

Pitch 2 (Ptch2)

Changes the pitch from high to low, at a
decreasing rate.

Pitch 3 (Ptch3)

Changes the pitch from high to low, at a
decreasing rate, and then raises the pitch
when the key is released.

Tremolo (Treml)

Alternates volume between high and low.

Funny 1 (Funy1)

Adds vibrato and changes the pitch by a
gradually increasing amount.

Funny 2 (Funy2)

Alternates between high pitch and low
pitch.

Funny 3 (Funy3)

Adds vibrato and changes the pitch from
low to high.

Incorporating a Sampled Sound
into a Drum Set (Drum Sampling)

N o D a t a

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