I wall material simulation, Adjusting the sound field program – Sony STR-D1011 User Manual

Page 34

Attention! The text in this document has been recognized automatically. To view the original document, you can use the "Original mode".

Advertising
background image

Adjusting the SOUND FIELD program

1

Room Size Simulation

I Wall Material Simulation

The sound emitted from a sound souroe is reflected many
times between the left and right walls, ceiling, and floor

before it reaches our ears. In a large room, the sound takes
more time to bounce from one surface to another than in a
smaller room.

The ROOM parameter controls the spacing of early

reflections to simulate the room size. The S indicator on the
display signifies a small room, the L indicator signifies a
large room and the middle point designates the standard
room size.

Room Size S

Room Size L

When sound is reflected by a wall made of soft material
such as wood or a wall covered with a curtain, the high
frequency components are reduced. A hard wall is highly
retlective and does not significantly effect the frequency
response of the reflected sound.
The WALL parameter controls the level of high frequencies
to simulate the wall material. The S indicator on the display
signifies a soft wall, the H indicator signifies a hard wall, the
middle point designates the standard wall made of wood.

Wall S

Wall H

Early reflections and reverberation

Low

Frequency

High

34

Advertising