Knobs, Play, stop buttons, Bank buttons – Audio Damage Sequencer 1 User Manual

Page 10: Step buttons

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time of the step. The Reset output emits a short +5V pulse when you press the Stop button. The
Run output is zero when the sequencer is not running, and +5V when it’s running.

If you connect these three outputs to the corresponding inputs on a second Sequencer 1, the
two sequencers will start, stop, and play in sync. Yes, having two Sequencer 1s is more than
twice as fun as having one.

5.2.

Knobs

The three knobs on the top right area of the panel are endless encoders for editing parameters.
Generally speaking, rotating a knob changes the parameter with the corresponding position in
the LCD, e.g. twiddle the right-most knob and the right-most parameter currently shown in the
LCD changes. Some features of Sequencer 1 have more than three parameters. The additional
parameters are shown on different “pages” of the LCD. To move from one page to the next,
simply press any of the knobs.

5.3.

Play, Stop Buttons

Hopefully you can guess from their names what these buttons do, although there is one subtlety
we’d like to point out. The

button starts the sequencer, and the

button stops it. (Yes,

you guessed correctly!) When you press the Play button again after pressing Stop, the pattern
starts over with the first step. The subtlety is that if you press the Play button again while the
sequencer is playing, it acts like a pause button. Rather than starting over with the first step, the
sequence will resume with the next step when you press Play once again.

If you’re using an external clock source--which we’ll discuss in detail later--the sequence doesn’t
start playing exactly when you press the Play button. Instead, it starts with the next clock pulse
received after you press the button.

5.4.

Bank Buttons

The four buttons on the left labeled

are for choosing patterns. Banks are designated by a

letter from A to D. As we mentioned previously, each bank contains 16 patterns; patterns are
designated by a number from 1 to 16. We just happen to have a row of 16 buttons right below
those Bank buttons, so we use those buttons to choose patterns within a bank. To choose a
pattern, first press and release one of the four Bank buttons, then press and release one of the
16 Step buttons. The current pattern is indicated in the lower-left corner of the LCD.

You’ll notice that the Bank buttons have these labels below them:

, and

. The Bank buttons are also used to set those four step parameters when editing patterns.

Pressing a Bank button toggles the corresponding step parameter on or off. If a parameter is
turned on, its corresponding Bank button is illuminated.

5.5.

Step Buttons

The 16 buttons above the jacks numbered 01 through 16 are the Step buttons. These buttons
have several uses. As described previously, they’re used in conjunction with the Bank buttons to

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