Terminology, Typographical conventions – Audio Damage Sequencer 1 User Manual

Page 6

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numerous step and pattern settings enable you to craft intricate, evolving patterns. We hope
you’ll enjoy using Sequencer 1 as much as we enjoyed creating it.

2. If You Don’t Like Reading Manuals, At Least Read This

If you’d rather dive in and explore Sequencer 1 without reading a boring manual, we completely
understand. We’ve designed Sequencer 1 to be as easy and immediate to use as possible, but
it’s a powerful module, and the price of that power is complexity—there’s no getting around that.
If you can at least skim the two introductory sections,

Terminology

and

Tour of the Panel

, you’ll

be well-equipped to mess around with Sequencer 1 and discover what it does. You’ll want to
come back to this manual eventually, but the material in those two sections will get you started.

There’s one important thing which you need to know before you start: Sequencer 1 does not
automatically save the patterns you program. Like most computers, you have to tell it explicitly
when you want it to save your work. If the power goes off before you save it, your carefully
crafted pattern will vanish. To save the current pattern, press and hold the

button, then

press the button with the word

underneath it.

3. Terminology

For the sake of clarity, we’ll explain what we mean by a few specific terms. Sequencer 1
operates by playing patterns. Only one pattern is active at any time, but Sequencer 1 stores up
to 64 patterns, arranged in four banks, 16 patterns per bank. Each pattern consists of up to 64
steps, which are grouped into 16-step measures. A step usually corresponds to a single audible
note or a rest. Each step has several pieces of information, such as what pitch output it
generates (i.e. what note it plays) and whether or not the Gate and/or Accent outputs turn on
when the step is played. Each pattern also has several pieces of information which govern how
the pattern plays, such as the number of steps in the pattern and the order in which the steps
are played. Borrowing a term from computer geeks, we refer to these pieces of information as
parameters.

3.1.

Typographical Conventions

In an attempt to more deeply engage the visual portion of your brain, we’ve chosen typefaces in
this manual which match those used on the Sequencer 1 panel.

– for labels near the buttons and jacks

– for secondary labels below some buttons

LCD

– for text that appears on the liquid-crystal display (LCD)

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