Spirit, Sparring, Damage, defeat & recovery – CodeMasters Lord Of the Rings Online - Shadows of Angmar for PC User Manual

Page 34: Defeat, Wounds & other effects

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64

65

NOTES

You can only send one sparring
challenge per minute.

Sparring is not available in all areas
of Middle-earth.

Morale, boosting your defences, or
otherwise strengthening you.

When you are suffering or benefi t-
ing from an effect, an icon appears
below your Vitals bar. Hold your
cursor over the icon to see exactly
what is affecting you.

Most effects expire on their own af-
ter a certain amount of time. If so, a
countdown timer will appear when
you hold your cursor over the effect
icon. A few effects are permanent
until you receive restoration or take
some other appropriate remedial
action.

The four categories of debilitating
effects that monsters can put on
player characters are:

• wounds

• poison

• disease

• fear

Various player classes have skills that
can cure these effects. There are also
salves and draughts in the game that
may alleviate some of these effects.

Spirit

Hope

and Dread represent either

bonuses or penalties caused by the
nearby environment, and even some
enemies. For example, if you are in
a high Dread area or are facing a
Nazgûl, Dread effects might include
a reduction in maximum Morale
(shown as a purple cap on your
Morale Vitals bar), increased chance
to miss and to be stunned, reduced
effects from Morale boosts, blurred
vision, cowering in fear, and so forth.
If you are in an area of Hope, you

may fi nd your Morale is increased,
you are less likely to become demor-
alized, you become more profi cient
to striking your foes, and so forth.

You can see your current level of
Hope (blue) and Dread (red) by
examining the effects under your
Vitals bar or with the Hope/Dread
button on the edge of your Radar.

SPARRING

You can spar with any other player.
This is “practice” combat — the los-
er falls down, but no one is actually
hurt or loses anything (although a
victory certainly gives you bragging
rights). To challenge someone to a
practice round, either right-click on
that character and then select Spar
from the dropdown list, or select the
character and type /spar.

Sparring challenges are enabled
by default (but people on your
Ignore list cannot challenge you
to a sparring match). In order to
automatically ignore all challenges,
go to Options: Social Options:
Enable Sparring Requests

. Click

on it to unselect it. Once disabled,
you no longer receive sparring
requests from anyone. You can turn
them on again by returning to the
Options menu.

DAMAGE, DEFEAT

& RECOVERY

As you take wounds in battle your
Morale will decrease. As you use
skills your Power will decline. (Your
current Morale is displayed in your
green Vitals bar; your current Power
is displayed just below that, in your
blue Vitals bar.)

In order to stay at maximum com-
bat effi ciency, you must regain your
Morale and Power. Both automati-
cally recharge when you are not in
combat.

You can regain Morale and Power
during combat by using certain
spells or skills. You can use potions
to recover Morale and Power more
quickly. You can also regain Morale
and Power by eating and drinking
— carry food so you can quickly
recover strength when not in
combat.

Defeat

When your Morale Points
are entirely exhausted, you
are defeated. When you
suffer defeat you have two
options:

1. Lie motionless and

powerless and wait
for a companion or
friendly ally to revive
you. (You can wait up
to 10 minutes before
you automatically
retreat.)

2. Retreat to a place of safety (a

rally point — one of the rings
of white stones found near most
settlements) and resume your
adventure from there. Note
that when you are defeated in a
major adventure instance, your
rally point is the beginning of
the instance itself.

When you are defeated, your abili-
ties will be somewhat impaired for
several minutes after your recovery.
Defeat also increases the wear on all
your equipment.

Defeat also brings fear into your
heart, causing you to perform more
poorly. The effect of fear is called
Dread and can be seen as an effect
on you under your Vitals bar, as
well as in the Hope/Dread icon on
the edge of the Radar (

g

). Dread

will wear off naturally after a few

minutes of play. See Spirit, p. 65,
for more details.

Wounds &

Other Effects

Some enemy attacks will

do damage beyond simply

reducing your Morale. An

attack might poison you,
or impair your vision or

movement. Some effects

reduce stats, others infl ict
damage over time, and

so forth. Still other effects
— usually bestowed by you
or by fellow players — are

benefi cial, raising your

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