Creating your monster, The ettenmoors – CodeMasters Lord Of the Rings Online - Shadows of Angmar for PC User Manual

Page 46

Advertising
background image

88

89

classes and then click the Play
button to enter the Ettenmoors.

When you are ready to quit your
Monster, press q and click on
Leave Monster Play

. Your mon-

ster character will be stored away
(until you choose to re-enter the
service of the Dark Lord) and you
will be returned to your Hero who
visited the Fell Scrying Pool.

CREATING YOUR

MONSTER

Because monsters are all about fast,
fun, explosive combat, there is no
separate character creation process.
Instead, each monster comes fully
loaded with its own race, gender,
appearance, equipment, skills and
abilities. There are currently fi ve
different monsters to choose from:

Orc Reaver.

Savage, brutal and

deadly, the Reaver is at home on
the fi eld of battle — and few places
else. His swift attacks and ability to
dual-wield weaponry make him a
formidable foe. When pressed, the
Reaver is capable of tapping the
strength of his blood to become a
frenzied warrior who rains blows on
his enemy with frightening speed.

Spider Weaver.

Cunning, patient

and fearsome, the Weaver’s home is
not within the heart of the battle,
but rather at its edges, where she
can best employ her strengths and
shield her weaknesses. With poison,
clinging webs and the ability to

burrow beneath the ground, the
Weaver is a mistress of woe who
skulks on the fringes of battle.

Uruk Blackarrow.

Accurate, vin-

dictive and violent, the Blackarrow
employs the bow against his foes,
striking from behind the front-line
warriors of Angmar’s Army. Em-
ploying fi re and the deadly gifts of
shadow from Angmar, the Blackar-
row is a potent foe who drives his
arrows deep into his targets’ midst.

Uruk Warleader.

On the

battlefi eld, the Warleader shines as
a warrior on the front line and an
inspiration to his allies. Through
mocking, humiliation and force of
will, the Warleader can inspire the
meekest of troops to greatness. His
fearsome howls augment his strong
arm and shield to make his blows all
the more deadly.

Warg Stalker.

At home in a pack

or stalking the woods silent and
stealthy, the Stalker strikes suddenly

and does not offer escape to his
foe. Strong jaws, hardened claws
and fi erce determination drive the
Stalker, making him one of the
most feared opponents in battle.

All you have to do is select the
kind of monster you want to play,
name the creature, and get started!
Your current Hero character will be
logged out and you are transported
to the Ettenmoors.

Be warned: Once you arrive, you
will be an actual monster. You are
now the evil that others fi ght so
valiantly to defeat. You will commit
atrocities in the name of Sauron
— and will be hunted unmercifully
by the Free Peoples of Middle-
earth. Monster play is not for the
faint of heart.

THE ETTENMOORS

The Ettenmoors are a dangerous
place, right in the heart of the War of
the Ring. It is here — in these rug-
ged lands — that the Free Peoples

have fought countless times over the
ages against the shadow of Angmar.
These treacherous lands lie just to
the north of Rivendell, and it is
here that the Witch-king of Angmar
fl ed after his defeat in the Battle
of Fornost.

Encompassed within the Ettenmoors
are ruins that once served an ancient
civilization of Men. These ruins
provide tactical positions that are
controllable by Monsters or Heroes.
In addition to these ruins, there is a
rich mine in the frozen north near
Arador’s End and a lumberyard
nestled in the forest to the south
by Hithlad.

Monsters and Heroes each begin in
a safe area where they can purchase
goods, repair damaged items, seek
quests, train skills and equip traits.
For Monsters, your journey begins
at Gramsfoot, a fort in the north-
west corner of the Ettenmoors. For
Heroes, you begin at the majestic
fortifi cation of Glân Vraig. At these
safe locations you can purchase

6129 LOTRO FR MAN INN PC UK V10.88-89 88-89

6129 LOTRO FR MAN INN PC UK V10.88-89 88-89

14/3/07 17:44:52

14/3/07 17:44:52

Advertising