Battling as a hero, Chat, Destiny points – CodeMasters Lord Of the Rings Online - Shadows of Angmar for PC User Manual

Page 47

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goods, repair items, seek quests,
entreat with Bards and assemble your
forces for the battle ahead. While
the areas surrounding these entry
points are relatively safe, the same
cannot be said for the remainder of
the Ettenmoors. Across this massive
theatre of war you will fi nd not only
the Enemy, in the form of Angmar’s
Dark Army, and the Free Peoples,
but a host of creatures both friend
and foe:

• Eagles and bears have aligned

with the Free Peoples, heeding
the call to defend against the
ravages extending from the
north.

• The Warg packs and spiders

broods have been conscripted
into the service of the Dark
Lord Sauron, and they stalk
the woodland and moors
with ferocity.

Other indigenous creatures have
joined neither side and pose a threat
to both Monsters and Heroes alike.
There is no end of confl ict available
in the Ettenmoors.

BATTLING

AS A HERO

The Free Peoples of Middle-earth
are also sending their strongest and
bravest Heroes to the dangerous
lands of the Ettenmoors. You can
take your Hero to these wild lands
once your character has achieved
Level 40 (even then it is advisable
to only travel in this harsh land as
part of a well-armed fellowship).
To join the battle, locate a Stable-
master who can send you to the
Ettenmoors. Most Stable-masters
with this route are located in major
social centers, such as Rivendell.

CHAT

Monsters share much of the chat
channel functionality of normal
characters; channels that do not
apply to monster characters will
not be available for their use. Chat
is not possible between Monsters
and Heroes.

DESTINY POINTS

Destiny Points are a powerful
currency that you can spend on
you Monster and Hero characters.
Because they accumulate at the
account-level, the points are
independent of any individual
character. This means that you can
spend points that you earned as a
Warg on either your Warg monster
or (for instance) your Hobbit
Burglar. Destiny Points appear
on the main Character page of
your Character Journal for both
Monsters and Heroes.

For Monsters.

Monsters can earn

Destiny Points by completing quests,
killing NPCs, and killing player-
controlled Heroes. These Destiny
Points are the primary form of
Monster advancement.

These points can then be spent, as
a currency, on all kinds of upgrades
for your monster. For example, your
Uruk Warleader can use Destiny
Points to buy more armour, new
skills, powerful Traits, and even
appearance improvements such
as warpaint.

In addition to showing your
Monster’s progress with appearance
and equipment, your portrait’s circle
on the Vitals bar will also change. Just
as with regular monsters in Middle-
earth, your monster begins life with
a green portrait circle showing you
as a “Swarm” level creature. As you

buy more skills and Traits, you will
eventually advance to “Normal”
(shown in blue) and fi nally to
“Signature” (shown in red).

For Heroes.

Your standard character

can also benefi t from Destiny
Points. However, they can only earn
Destiny Points by leveling and killing
monster players. Heroes are allowed
to spend Destiny Points on Destiny
Point Perks, which are temporary
buffs that can be used to boost your
strength, add to your speed, and
even give you more experience
points.

Once you reach Level 10, a small
box appears in the lower right
of your screen, displaying your
current point total. Click on Spend
Destiny

to display a list of available

Destiny Point Perks. You are given a
few Destiny Points to start out with,
but the best way to acquire them is
through Monster play.

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