Fixture and layer overview – PRG Mbox Studio Manual v3.6.1 User Manual

Page 13

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MBOX

®

STUDIO USER MANUAL

7

Training Video:

Mbox Media Server Training Video Chapter 10: Media Server Concepts

Fixture and Layer Overview

The MBOX environment is based on the concept of

layers

. The system supports up to 8 active layers at a time, each

having its own particular elements and parameters. The elements include a choice of still images, movies, or 3D
objects. The parameters include settings such as opacity, texture, intensity, color, blending, rotation, and many more.
The combination of all 8 layers results in the final "look" of the virtual scenery.

For control purposes, each layer is considered a "fixture" by the console. Some consoles may use one fixture to
control 2D textures and another fixture to control 3D objects. In addition, a set of overall master settings are
considered as yet another fixture. All parameters are controlled by mapping them to control channels on the console.
An appendix at the end of this manual contains tables for all channels used with the MBOX Studio software.

The fixtures and their controllable parameters are outlined below. To help illustrate these concepts, an image of the
corresponding "Heads Up Display" is shown. The HUDs provide feedback regarding the values (VAL) assigned to the
parameters (PARAM). The HUDs will be covered in more detail later in this manual.

MASTER

+ Fixture:

Master

-

Pixel-Mapping Output Level

-

Pixel-Mapping Control

-

Effect 1 with Controls A & B

-

Master Color: Red, Green, Blue

-

Intensity

-

HUD Control

-

Audio Output Level

+ Fixture:

Keystone

-

Keystone Controls 1a - 4b

+ Fixture:

Shutter (Framing)

-

Color: Red, Green, Blue

-

Scale

-

Soft Edge

-

Shutter Controls 1a - 4b

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