PRG Mbox Studio Manual v3.6.1 User Manual

Page 4

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IV

MBOX

®

STUDIO USER MANUAL

Setup: Rendering................................................................................................................................................................. 30
Setup: License..................................................................................................................................................................... 30
Setup: Texture Size ............................................................................................................................................................. 31
Setup: Screen Selection (Screen Arrangement) .................................................................................................................. 31
Setup: Network.................................................................................................................................................................... 31
Setup: Video Inputs ............................................................................................................................................................. 32
Setup: Options .................................................................................................................................................................... 32
Setup: Media Log (Media Errors)......................................................................................................................................... 32

Heads Up Displays (HUDs)

Overview ..................................................................................................................................................................................... 33
Using the HUDs .......................................................................................................................................................................... 34

Display Devices

Connected Display Devices and EDID ....................................................................................................................................... 35

Enhancing MBOX Performance

Recommended Practices ........................................................................................................................................................... 36

Chapter 4. Advanced Features

3D Objects and Digital Gobos

About 3D Models and Digital Gobos (Objects)........................................................................................................................... 38

Lighting ................................................................................................................................................................................ 38
Vertex Array Files (Compiling) ............................................................................................................................................. 38
Normalization....................................................................................................................................................................... 39

Creating Custom Digital Gobos.................................................................................................................................................. 40

Overview.............................................................................................................................................................................. 40
Scale-To-Fit vs. Arbitrary Fit................................................................................................................................................ 40
Creating a Digital Gobo with Adobe Illustrator CS5 ............................................................................................................ 40

Animated Digital Gobos.............................................................................................................................................................. 45

EuroFlag (005) ..................................................................................................................................................................... 45
TV Screen v1.4 (006) ........................................................................................................................................................... 46
Fisheye (007) ....................................................................................................................................................................... 46
Fit To Screen (008) .............................................................................................................................................................. 46
MultiScreen Gobo (009)....................................................................................................................................................... 46

Drawmodes

Using Drawmodes ...................................................................................................................................................................... 47
The Stencil .................................................................................................................................................................................. 48

Layer Blending Modes

Using Layer Blending.................................................................................................................................................................. 51

Layer Copy

Using Layer Copy ....................................................................................................................................................................... 52

Text Files

Support for Text Files.................................................................................................................................................................. 53

Audio

Audio Output Features................................................................................................................................................................ 54

Overview.............................................................................................................................................................................. 54
External Audio Tracks (Associated AIFF Files) .................................................................................................................... 54
Embedded Audio Tracks (in QuickTime Movies)................................................................................................................. 55

Synchronization

Timecode Synchronization (Timecode Sync Playmode) ............................................................................................................ 56
Layer-To-Layer Synchronization ................................................................................................................................................. 59
Kiosk Playmodes ........................................................................................................................................................................ 60

Alignment Rectangles

Using Alignment Rectangles....................................................................................................................................................... 61

Effects and Transitions

Effects and Transitions with Additional Input Files ..................................................................................................................... 63

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