Top Flite TOPA0405 User Manual

Page 54

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Note: If your radio does not have dual rates, set
the control surfaces to move between the high rate
and low rate throws.

Note: The balance and control throws for the Giant
P-51B have been extensively tested. This chart
indicates the settings at which the P-51 flies best.
Please set up your model to the specifications
listed above. If, after you become comfortable with
your P-51, you would like to adjust the throws to
suit your tastes, that’s fine. Too much throw can
force the plane into a stall or snap roll, so
remember, “more is not always better.”

BALANCE YOUR MODEL

NOTE: This section is VERY important and must
NOT be omitted! A model that is not properly
balanced will be unstable and possibly unflyable.

1. The balance point (C.G.) is located 4-9/16"

(116mm) back from the leading edge at the “LE
break” as shown in the sketch and on the plan.
Accurately mark the balance point on the top of the
wing on both sides of the fuselage. Use thin strips
of tape or a felt-tip pen to make the marks.

Hint: Reference the fuse plan to help you locate
the proper balance point. This is the balance point
at which your model should balance for your first
flights. After initial trim flights and when you
become more acquainted with your P-51, you may
wish to experiment by shifting the balance up to
5/16" forward or backward to change its flying
characteristics. Moving the balance forward may
improve the smoothness and stability, but the
model may then require more speed for takeoff
and may become more difficult to slow for landing.
Moving the balance aft makes the model more
agile with a lighter, snappier “feel” and often
improves knife-edge capabilities. In any case,
please start at the location we recommend. Do not
at any time balance your model outside the
recommended range.

2. With the wing attached to the fuselage, all

parts of the model installed (ready to fly) and an
empty fuel tank, hold the model upside down with
the stabilizer level. The Great Planes CG Machine

balancer works great for balancing the model.

3. Set the model on the balancer at the balance

point. If the tail drops, the model is “tail heavy” and
you must add weight to the nose to balance the
model. If the nose drops, it is “nose heavy” and you
must add weight to the tail to balance the model.

If possible, first attempt to balance the model by
changing the position of the receiver battery. If you
are unable to obtain good balance by doing so,
then it will be necessary to add weight to the nose
or tail to achieve the proper balance point.

Note: Nose weight may be easily installed by
using a “spinner weight” or gluing lead weights to
the firewall. Tail weight may be added by using
Great Planes (GPMQ4485) “stick-on” lead weights.
Later, if the balance is O.K., you can glue the
weights inside the tail wheel compartment.

4-9/16"

We recommend the following control surface
throws:

High rate

Low rate

Elevator

9/16" up

3/8" up

9/16" down

3/8" down

Rudder

1-1/2" left

1" left

1-1/2" right

1" right

Ailerons

3/4" up

1/2" up

5/8" down

3/8" down

Flap
Positions

7/8" and 2-1/8" down

We added about 20% exponential to the
elevator. This reduces the sensitivity of the
elevator at the neutral position.

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