Game operation, Caution – Chicago Gaming Medieval Madness Remake User Manual

Page 32

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Press the Enter button to enter the Menu System (refer to the sect

i

on entitled

"

Menu System Operation"

for more information)

.

Perform the entire Tes

t

menu routine to verify that the game is operating

satisfac

t

ori

l

y.

* - Operator-adjustable feature

CAUTION

GAME OPERATION

After assembly and installation at its site location, this game must be plugged into a properly
grounded outlet to prevent shock hazard, and to assure proper game operation

.

DO NOT use a

'

cheater' plug to defeat the ground pin on the line cord. DO NOT cut off the ground pin

.

POWERING UP. With the coin doo

r

closed, plug the game in, and switch it on.

In normal operation,

TESTING shows in the displays as the game performs Start

-

up tests

.

Once the Start-up tests have

been successfully completed the last score is displayed and the game goes into the Attract mode

.

Note: After the game has been on location for

a

time

,

the Start

-

up tests may contain messages

co

n

cern

in

g game problems

.

See

'

Error Messages

'

fo

r

more detailed

i

n

f

orma

ti

o

n

rega

r

ding messages

.

Open the coin door and press the Begin Test switch. The display shows the game name

,

number

,

and

software revision. The message changes and the display will show the sound software revision, the
revision

level

of the system software, and the date the software was revised.

Example:

MEDIEVAL MADNESS

50059 Rev. 1.0A

Sound Rev. 1.0A

SY.0.X0

XX-XX-97

In order to operate the tests that use the +50V circuit, pull the top interlock switch

button out. The interlock switches are located on a bracket in the coin door opening.

ATTRACT MODE*. After completing the Test menu routine, press

t

he Escape button three times to enter

the Attract mode.

During the Attract mode, the display shows a series of messages informing the

player of the recent highest *scores

,

"

*

custom messages"

,

and the score to obtain a replay *award.

STARTING A GAME. Press the Start button

.

A startup sound plays

,

and the credit amount shown in the

display decreases by one. The d

i

splay f

l

ashes 00 (until the first p

l

ayfield switch is actuated)

,

and shows

ball 1. If credits are posted, additional players may enter the game by pressing the Sta

rt

button once

for each player, before the end of play on the first ball.

TILTS

.

Actuating the cabinet tilt switch inside the cabinet ends the current game and proceeds to the

Game Over mode. With the third closu

r

e

*

of the plumb bob tilt switch, the playe

r

loses the remaining

play of that ball

,

but can complete the game

.

GAME OVER MODE. The Game Over display shows the high scores and the game proceeds to the

Attract Mode

.

CREDIT POSTING. Insert coin(s). A sound

i

s heard

for each co

i

n

,

and the display shows the number of

credits purchased. So

l

ong as the number of maximum allowabl

e

cred

i

ts* are NOT exceeded by coin

purchase or high score

,

credits are posted cor

r

ectl

y

.

END OF A GAME. All earned sco

r

es and bonuses are awarded.

I

f a player

'

s f

i

nal sco

r

e exceeds the

specified value

,

the player receives a designated award for ach

i

eving the current highest score.

A

random digit set

*

appears in the display. Credits

*

may be awarded, when the last two digits of any

player's score match the random digits. Match, h

i

gh score, and game

over sounds are made.

1-

8

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