Feature adjustments – Chicago Gaming Medieval Madness Remake User Manual

Page 61

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Settings

:

OFF - Balls will not be saved

.

Sett

i

ngs:

RANDOM

-

Start the fi

r

st Castle Attack with a random Baron.

FRANCOIS D

'

GRIMM

-

Start the first Castle Attack with Francois D'Grimm.

HOWARD HURTZ - Start the first Castle Attack with Lord Howard Hurtz.
DUKE OF BOURBON - Start the first Castle Attack with the Duke Of Bourbon.
SIR PSYCHO

-

Start the first Castle Attack with Sir Psycho.

EARL OF EGO - Start the first Castle Attack with the Earl Of Ego

.

Settings:

EASY: The First Castle requires 1 hit on the Gate before the Gate will open for

the Castle to be destroyed. Subsequent Castles require an add

i

tional hit each.

The progression is; First Castle - 1 Gate H

i

t, Second Castle - 2 Gate Hits, Third

Castle - 3 Gate Hits, etc.
HARD: The First Castle requires 2 hits on the Gate before the Gate will open for

the Castle to be destroyed. Subsequent Castles require an additional hit each.
The progres

s

ion is

;

First Castle - 2 Gat

e

Hits

,

Second Castle - 3 Gate H

it

s

,

Third

Castle - 4 Gate Hits

,

etc.

A.2 04 STARTING CASTLE

Th

i

s adjustment is used to set the Baron with whom the f

i

rst Castle Attack will occur

.

The Baron

i

s set fo

r

all pla

y

ers at the s

t

art of a new game

,

and randomized by the left an

d

right slingshots.

A.2

FEATURE ADJUSTMENTS

A.2 01 BALL SAVES

This adjustment determ

i

nes the number of "full" Ball Sav

e

s that each player rece

i

ves in a game.

A ball that is "saved" will be returned to play without a change

i

n the player up number or the ball

in play number. A "full" Ball Save is "used" if a ball drains after it is launched into play within the
amount

of time specified in A.2 02 (Ball Save Time)

.

Once all "full" Ba

ll Saves are used, balls will

no longer be returned to play should they drain quickly after being launched into play.

Settings:

03 to 15 seconds

01 to 05 "full

"

Ball Saves given to each player per game

.

A.2 02 BALL SAVE TIME

This adjustment dete

r

m

i

nes the number of seconds in which a ball may dra

i

n after being

launched into play, such that it wil

l

be returned to play w

i

thout a change in the player up number

or the ball in play number.

A.2 03 EXTRA BALL PERCENTAGE

This adjustmen

t

determines the total percentage of Extra Balls desired (for all Extra Balls

awarded from a

l

l features except Replay Score levels

)

.

The game wil

l

adjust the percentage of

the Merlin's Magic

"

Ligh

t

Extra Ball" Random Award to achieve

t

he requested level (the

percentage for this Random Award normally runs between 1

%

and 10%). When this adjustment

is set to FIXED, no automatic percentaging will be done for t

h

e Merlin

'

s Magic "Light Extra Ball

"

Award

;

it will operate with a FIXED percentage of 5

%.

Settings:

FIXED

-

Do not percentage the Merlin

'

s Magic "Light Extra Ba

ll" Award

.

15% to

40% -

Percentage the Merlin's Magic "Light Extra Ball" Award to achieve

this percentage.

A.2 05 CASTLE DIFFICULTY

This adjustmen

t

speci

f

ies the difficulty leve

l

for destroying a Castle. The adjustmen

t

a

ffects the

number of times the Castle Gate must be hit before the gate opens to allo

w

a

C

ast

l

e to be

destroyed.

1-3

7

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