Programming techniques, Routines in programs – HP 33s User Manual

Page 185

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Programming

Techniques

13–1

13

Programming Techniques

Chapter 12 covered the basics of programming. This chapter explores more
sophisticated but useful techniques:

„

Using subroutines to simplify programs by separating and labeling portions
of the program that are dedicated to particular tasks. The use of subroutines
also shortens a program that must perform a series of steps more than once.

„

Using conditional instructions (comparisons and flags) to determine which
instructions or subroutines should be used.

„

Using loops with counters to execute a set of instructions a certain number of
times.

„

Using indirect addressing to access different variables using the same
program instruction.

Routines in Programs

A program is composed of one or more routines. A routine is a functional unit that
accomplishes something specific. Complicated programs need routines to group
and separate tasks. This makes a program easier to write, read, understand, and
alter.

For example, look at the program for "Normal and Inverse–Normal Distributions"
in chapter 16. Routine S "initializes" the program by collecting the input for the
mean and standard deviation. Routine D sets a limit of integration, executes
routine Q, and displays the result. Routine Q integrates the function defined in
routine F and finishes the probability calculation of Q(x).

A

routine typically starts with a label (LBL) and ends with an instruction that alters

or stops program execution, such as RTN, GTO, or STOP, or perhaps another
label.

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