Plotting to find guesses – HP 39g+ User Manual

Page 90

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7-8

Solve aplet

Plotting to find guesses

The main reason for plotting in the Solve aplet is to help you
find initial guesses and solutions for those equations that have
difficult-to-find or multiple solutions.

Consider the equation of motion for an accelerating body:

where x is distance, v

0

is initial velocity, t is time, and a is

acceleration. This is actually two equations, y = x and
y = v

0

t + (at

2

) / 2.

Since this equation is quadratic for t, there can be both a
positive and a negative solution. However, we are concerned
only with positive solutions, since only positive distance
makes sense.

1. Select the Solve aplet and enter the equation.

>$3/(7@ Select

Solve

TU6SU—

>$/3+$@X

>$/3+$@V >;@>$/3+$@T

>@>$/3+$@A

>;@>$/3+$@T >;@>j@2

PF—

2. Find the solution for T (time) when X=30, V=2, and

A=4. Enter the values for X, V, and A; then highlight the
independent variable, T.

>180@
30

>(17(5@

2

>(17(5@

*e,4 >(17(5@

*e,*e, to highlight T

x

v

0

t

at

2

2

-------

+

=

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40G