Art types – Philips Magnavox Videogames and the Entertainment Revolution Trigger Happy User Manual
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Trigger Happy
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And then a little-known Japanese Pachinko
manufacturer called Taito rode in to the rescue. Their 
extraordinary new arcade game was the seed of the 
modern era. Within a few months of its 1978 release in 
Japan, the game had caused a nationwide shortage of 
the coin required to play it. Twenty thousand cabinets 
were sold the next year in America, and over its 
lifetime the game grossed $500 million. It was called 
Space Invaders. 
Art types
Videogames today are a broad church. I’m using
the term “videogames” to encompass arcade games, 
homeconsole games, and computer games. The 
bewildering array of different forms and styles could 
lead a casual observer to think that the only thing all 
these games have in common is a microprocessor. In 
fact, all such games share crucial low-level qualities. 
As with any form, videogame genres mutate and
shift over history. If they never exactly die, they can 
sleep for a long time, while other, newer types spring 
up to take their place. Furthermore, few modern 
videogames slot neatly into very discrete categories. 
But I’ll start mapping out this confusing terrain by 
identifying certain families of videogame.