Philips Magnavox Videogames and the Entertainment Revolution Trigger Happy User Manual
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Trigger Happy
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products, at least until its X-Box console arrives in 
2001.) 
Spacewar sprang so fully formed into the
microcosmos that it took a very long time for other 
games to catch up. Its structure offered many of the 
virtues that are still essential features of videogames: 
simple rules with innumerable combinational 
possibilities; the competitive urge to destroy your 
opponent’s spaceship; the pleasure of mastery over a 
well-defined, consistent system; the challenge of 
reacting instantly to craft governed by inertial physics; 
and the sensual buzz of playing with animated patterns 
of light. The game is remarkably similar to Asteroids, 
an arcade machine that appeared some seventeen years 
later. 
Having briefly considered trying to sell this curio,
Russell and his team decided that no one would want to 
buy it, so they gave away the source code to anyone 
who was interested. Within a few years it was 
everywhere, a benign virus, an unstoppable meme, 
eating up time all over the world on government, 
military and scientific mainframes. And if you can’t 
beat them, join them: in the end, Digital Equipment 
Corporation used the game as a centerpiece for 
commercial demonstrations of their computer. In the