Philips Magnavox Videogames and the Entertainment Revolution Trigger Happy User Manual
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Trigger Happy
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blessed with total sonic freedom, because videogame 
systems (apart from the poor Nintendo 64) now read 
music directly off a CD, so soundtracks are recorded 
with full banks of pro-quality digital instruments and no 
restrictions on epic breadth. Sometimes the music may 
even be recorded by a full orchestra of live musicians, 
as is the case with Outcast. 
The problem with such scores, even when—as is
increasingly the case—they are highly competent and 
pleasing pieces of music in their own right, is that, 
unlike the videogame’s visuals, they are not interactive. 
A film score is written to accompany a predetermined 
and unchanging visual story. So it is recorded once and 
cast in stone. But videogames can change from one 
moment to the next depending on what the player does. 
One way round this is just to cut in a rather ugly 
fashion from a light-hearted piece of music to a doom-
laden one when something bad happens onscreen. 
Microsoft has developed a system called Direct Music 
that hopes to automate this technique more smoothly. 
But all this means in practice is that the composer 
writes tiny little “cells” of music a few bars long that 
are then algorithmically combined into longer episodes 
by the processing engine. (Avant-garde classical 
musicians had exactly this idea of combining cells in 
the 1960s.)