More features of the save dialog, The choose file name function, Selecting the directory to use for saving a file – Kurzweil KSP8 TM User Manual

Page 100: Auditioning objects in ram

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13-10

Preliminary - Subject to Change

Storage Mode

Saving Files

Double-press of Chan/Layer buttons: View Selected Objects

If the number of selected objects is larger than the 6 objects that fit on one page, the list can be
scrolled to view all of the information.

Note that this feature is not available in the Load Object dialog.

More Features of the Save Dialog

The Choose File Name Function

Choose lets you grab the text of any filename on the current device, and either use it as a starting
point in the file naming dialog, or else use the chosen filename exactly. This helps when
replacing files on the device (where the name must exactly match the file being replaced), or
adding files to the device that have similar names or appended revision numbers. You can save
time by not having to enter the entire filename on the PC3’s alphanumeric buttonpad.

The Open soft button is visible in the “Choose file name” dialog only when a subdirectory is
highlighted.

Traversing directories from the Choose function does not change the current default directory.

Selecting the Directory to use for Saving a File

After you specify the filename when saving any file, select where to put it: by default it goes in
the current directory, but you can specify any other directory on the current device.

Pressing OK will accept the default path (the current directory), which in this example is the root
directory (represented by the backslash character). Pressing Change will allow you to view the
device, traversing its directories, until you find the one in which you want to save the file. If you
choose a different directory from the default, it will become the new default directory. For more
information on selecting a directory, see The Directory Selection Dialog on page 13-5.

Auditioning Objects in RAM

When deciding which individual objects to save, it can be difficult to know if you are selecting
the correct ones. This is especially true if many objects have similar or identical names, or if the
names of the objects are not descriptive enough to know what they are. The PC3 has a feature
that allows auditioning of programs, and songs right from the Save Object dialog (as well as all
of the other object utility dialogs that are discussed later). To activate this feature, scroll to an
object of an appropriate type to be auditioned, and press either the Left or Right cursor button.
The display will blink, and the objects can now be heard as follows:

Programs

play exactly as they would if they were selected from the Program-mode page.

Songs

start playing when either the Left or Right cursor button is pressed, and stop
playing when either cursor is pressed while the song is playing. The most recent
song that is auditioned from this page become the current song (as seen on the
Song-mode page).

Setups

play exactly as they would if they were selected from the Setup-mode page.

Once auditioned, the above object types remain active on the keyboard until another object is
auditioned, or until Cancel is pressed. If a song is being auditioned, no other objects are
auditioned until the song audition is stopped (by pressing one of the Left or Right cursor
buttons).

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