Delete, Delete -5 – Kurzweil KSP8 TM User Manual

Page 87

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Master Mode

Object Utilities

Preliminary - Subject to Change

11-5

The default name that you see comes from the highlighted object in the object list, regardless of
whether the highlighted object is actually selected. This makes it easy to copy the name of one
object on to another.

As in all naming dialogs on the PC3, you can do a double-press of the Left/Right cursor buttons
to put the naming cursor on the last character of the string. This is helpful when putting unique
characters at the ends of names.

Left/Right

cursor button double-press -> Move cursor to the end of the name

The Relink-by-Name feature (described earlier) relies on there being unique names for
dependent objects of the same type, so it is a good practice to make object names unique.

You can use the keyboard naming feature when naming objects. See Chapter 5 for details. You
can also use the string-replacement feature to make multiple changes to object names. See Quick
Song Recording and Playback
on page 3-12 for details.

Delete

The Delete Objects utility is very useful for reclaiming unused RAM in your PC3. This utility
allows you to select any arbitrary group of objects for deleting, and audition them if necessary
before getting rid of them. This can be a convenient way to delete individual or selected groups
of objects. However, if you want to delete an entire bank or everything in RAM, the Delete soft
button on the Master page is quicker.

If any of the selected objects have dependents that were not selected, you will see the question:
Delete dependent objects?

If you answer Yes to this question, all dependent objects of the selected objects are deleted,
unless they are being used as dependents of other objects that are to remain in memory.
Answering No will delete only those objects that were selected.

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