Special abilities – Nintendo Final Fantasy VI Advance AGB-BZ6E-USA User Manual

Page 20

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SPECIAL ABILITIES

SPECIAL ABILITIES

SPECIAL ABILITIES

37

36

When Gau uses his “Rage" ability, he will fight as if he were the selected
type of monster. He can add new types of monsters to his repertoire via
his “Leap" command, which appears only when he is on the Veldt.

Leap / Rage (Gau)

Using "Leap"

Gau's “Leap" command causes him to jump into the pack of
monsters the party is fighting and immediately ends the battle. If
you continue fighting on the Veldt, Gau will eventually reappear
and rejoin your party. When he does, he will have learned the
combat techniques of the monsters you were fighting when he
leaped, as well as those you were fighting when he returned.

Selecting Setzer's “Slot" ability opens a window containing three
spinning reels. Press the A Button to stop each of them in turn.
Depending on the resulting symbol combination, various effects
can occur.

Slot (Setzer)

Many character-specific abilities can be used in battle. Some of these abilities have their own unique rules
and control schemes.

Blitz (Sabin)

First select the “Blitz" command from the menu, and then enter the
button sequence for the desired technique. Press the A Button when you
are finished to make Sabin perform the technique.

Bushido (Cyan)

After selecting Cyan's “Bushido" command in battle, the
gauge shown on the right will appear and begin to fill.
Press the A Button when it reaches the number of the desired technique
to perform that technique.

Button Sequences

The list of button sequences for Sabin's blitz techniques can be accessed via the main menu. Select
“Abilities" (see p. 24), then select Sabin. Finally, select “Blitz" to view the list.

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