Status effects – Nintendo Final Fantasy VI Advance AGB-BZ6E-USA User Manual

Page 21

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Poison

Character is poisoned

and gradually loses HP

in battle or when walking.

Zombie

Character is turned undead

and sometimes attacks allies.

Float

Character floats in midair

and cannot be hit by attacks

from

the

ground.

STATUS EFFECTS

STATUS EFFECTS

STATUS EFFECTS

39

38

Certain enemy attacks and magic spells can inflict characters with status effects.

The following effects disappear automatically at the end of battle. They can also be cured during battle with
items or magic. Sleep and confusion are canceled if the character is physically attacked.

In-Battle Effects

The following status effects do not go away at the end of battle and must be removed with items or magic or
by staying at an inn.

Note: Icons indicating these status effects are shown next to the names of affected characters in the main menu (see p. 21).

Lasting Effects

Sleep

Character falls asleep and

cannot

act.

Confusion Character becomes confused

and attacks allies.

Silence

Character becomes unable

to cast magic.

Doom

Character is KO'd when

the countdown reaches zero.

Berserk

Character performs physical

attacks on every turn.

Reflect

Magic bounces back at

the

caster.

Protect

Defense is increased.

Shell

Magic defense is increased.

Haste

Speed is increased.

Slow

Speed is decreased.

KO Character

has

0

HP and

cannot

act.

Petrification

Character is turned to stone

and cannot act.

Invisibility Character becomes invisible

and cannot be hit by

physical attacks. The effect

is cancelled if the character

is hit by magic.

Sap Character's

HP

gradually

dwindles.

Stop Character

becomes

unable

to

act.

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