Status effects – Nintendo Final Fantasy VI Advance AGB-BZ6E-USA User Manual
Page 21
Poison
Character is poisoned
and gradually loses HP
in battle or when walking.
Zombie
Character is turned undead
and sometimes attacks allies.
Float
Character floats in midair
and cannot be hit by attacks
from
the
ground.
STATUS EFFECTS
STATUS EFFECTS
STATUS EFFECTS
39
38
Certain enemy attacks and magic spells can inflict characters with status effects.
The following effects disappear automatically at the end of battle. They can also be cured during battle with
items or magic. Sleep and confusion are canceled if the character is physically attacked.
In-Battle Effects
The following status effects do not go away at the end of battle and must be removed with items or magic or
by staying at an inn.
Note: Icons indicating these status effects are shown next to the names of affected characters in the main menu (see p. 21).
Lasting Effects
Sleep
Character falls asleep and
cannot
act.
Confusion Character becomes confused
and attacks allies.
Silence
Character becomes unable
to cast magic.
Doom
Character is KO'd when
the countdown reaches zero.
Berserk
Character performs physical
attacks on every turn.
Reflect
Magic bounces back at
the
caster.
Protect
Defense is increased.
Shell
Magic defense is increased.
Haste
Speed is increased.
Slow
Speed is decreased.
KO Character
has
0
HP and
cannot
act.
Petrification
Character is turned to stone
and cannot act.
Invisibility Character becomes invisible
and cannot be hit by
physical attacks. The effect
is cancelled if the character
is hit by magic.
Sap Character's
HP
gradually
dwindles.
Stop Character
becomes
unable
to
act.