Technical specifications – Nvidia Creative Graphics Blaster RIVA TNT2 User Manual

Page 16

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16 Graphics Blaster RIVA TNT2 Value Installation Guide

Technical
Specifications

Architecture Highlights

❑ 64-bit wide graphics engine and frame buffer
❑ 16 MB SDRAM
❑ 250 million pixels/sec, bilinear filtered

3D Features

❑ Optimized for Microsoft’s Direct3D API
❑ Complete DirectX 6.x support
❑ 100% hardware triangle setup
❑ Twin texel (TNT) 32-bit graphics pipeline

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2 texture-mapped, lit pixels per clock

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Single pass multi-texturing support (DirectX 6.x and OpenGL ICD)

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Square and non-square texture support

❑ TextureBlend support examples:

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Multi-texture

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Bump map

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Texture modulation

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Light maps

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Reflection maps

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Detail textures

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Environmental maps

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Procedural textures

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Sub-pixel accurate

GB_M64.fm Page 16 Monday, May 31, 1999 10:42 AM

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