Nvidia Creative Graphics Blaster RIVA TNT2 User Manual

Page 17

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Graphics Blaster RIVA TNT2 Value Installation Guide 17

❑ Backend blend

•

32-bit ARGB rendering with destination alpha

•

Point sampled, bilinear, trilinear and 8-tap

•

Anisotropic filtering

❑ Per pixel perspective correct texture mapping

•

Fog

•

Light

•

Mipmapping

❑ 24-bit or 16-bit hardware Z-buffer (fixed or floating)
❑ 8-bit stencil buffer
❑ Full scene anti-aliasing

2D Features

❑ High performance 128-bit 2D/GUI/DirectDraw acceleration

•

Accelerated primitives include BLT, indexed DIB color translation, transparent BLT,
stretch BLT, points, lines, polylines, polygons, fills, patterns, arbitrary rectangular
clipping and fast text rendering hardware font cache

•

Pipeline optimized for multiple color depths including 32, 24, 16, 15, and 8 bits per
pixel

❑ Fast 32-bit VGA/SVGA support
❑ Multi-buffering (Double, Triple, Quad buffering) for smooth animation and video playback

Video Support

❑ Video acceleration for DirectShow, MPEG-1, MPEG-2 and Indeo
❑ X and Y smooth up and down scaling with filtering
❑ Per-pixel color keying
❑ Multiple video windows with hardware color space conversion and filtering (YUV 4:2:2

and 4:2:0)

❑ Video port supports ITU-CCIR 565

GB_M64.fm Page 17 Monday, May 31, 1999 10:42 AM

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