Glossary – Nintendo DSi XL User Manual

Page 56

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Suppor
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Troubleshooting

109

Suppor
t and

Troubleshooting

110

Glossary

Term

Definition

SSID
(Service Set Identifier)

Key

IP Address

Subnet Mask

Gateway IP

Primary DNS /
Secondary DNS

DHCP Server (Dynamic
Host Control Protocol)

MAC Address

NAT (Network
Address Translation)

MTU (Maximum
Transmission Unit)

WEP

WPA-PSK (TKIP)/
WPA2-PSK (TKIP)

WPA-PSK (AES)/
WPA2-PSK (AES)

This is the name of network that you’re trying to connect to. It’s also known as
ESS-ID or network name.

A key is a tool which allows for the encryption of data sent between the
Nintendo DSi XL and an access point. The access point and the system must be
set to the same value. It’s also known as a code key or password.

An IP address is a unique set of numbers that identifies computers on a
network.

The value that indicates which number of the IP address represents the
network to which the IP address is attached.

The Gateway IP is the machine on a network that tells other computers on
the same network where to go to find either other computers on the same
network, or how to get out of the network to access the Internet.

DNS, or Domain Name Service, is the method of translating the name of a
website to the IP address of the computer on which that website is contained.
This server’s IP address will be entered during pre-connection set up.

The server that broadcasts gives you the IP address and other information
needed for network communications.

A unique identifying number placed on every piece of network hardware.
The Nintendo DSi XL has a MAC address.

The process of a router or other network machine within a LAN modifying IP
address settings to allow the Nintendo DSi XL system to connect to the Internet.
Depending on the network environment, the use of NAT may cause difficulties
in connecting to the Internet.

This number represents the largest amount of data that can be sent at one time
over a network.
A method of encryption used to protect transmissions between the Nintendo
DSi XL system and an access point.

A method of encryption used to protect transmissions between the Nintendo DSi XL
system and an access point. The encryption used is more secure than WEP security.

A method of encryption used to protect transmissions between the Nintendo
DSi XL system and an access point. The encryption used is more secure than
WEP and TKIP security.

Wi-Fi Protected
Set Up

Proxy

Wi-Fi Connection ID

Wi-Fi Profile

Term

Definition

An easy to use security setting for protecting communications with a wireless
LAN device.

A server that works relays a variety of access to the Internet.

The unique identification number assigned to a specific Nintendo DS when
using Nintendo Wi-Fi Connection. This number is assigned automatically
when you first connect to Nintendo WFC, and it can change if connection
settings are overwritten.
Information you enter when setting up your connection settings and
Wi-Fi Connection ID.

About Wireless Security and Key Input

About Entering WEP Keys

About Entering WPA Keys

• Characters entered on the connection configuration screen appear as asterisks (*).
• There are two key-entry methods; ASCII, which uses both letters and

numbers, and hexadecimal, which uses numbers 0 through 9, and letters a through f.

• The Nintendo DSi XL system only works with access points using key-based encryption. If the access

point to which you are trying to connect uses a different encryption method, you will have to change
the access points encryption method.

• For setting details, see the instruction booklet of the access point you will be using.

• You can register up to four keys on a standard access point. To connect your Nintendo DSi XL, be sure to

use the WEP key being used on the access point side.

• The number of characters used by keys differs depending on the method

being used.

ASCII: 5, 13, or 16
Hexadecimal: 10, 26 or 32

• The number of characters used by keys differs depending on the method being used.

ASCII: 8 to 63 characters

Hexadecimal: 64 characters

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