Using the speed dial memory, Storing a name and number in memory, Using.the.speed.dial.memory – Uniden CXA 15698 User Manual

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Using.the.Speed.Dial.Memory

Your cordless handset allows you to store up to ten names and numbers in the cordless handset and base. You

can dial these numbers with just a few key presses. The speed dial memory is not limited to just phone numbers.

You can store any number (up to twenty digits) that you need to enter once your call connects. This is referred to as

Chain Dialing. You can store any number (up to twenty digits) that you need to enter once your call connects. This

is referred to as Chain Dialing. An example is a frequently refilled prescription number. Store your pharmacy phone

number in one speed dial and your most frequently refilled prescription number as another speed dial. To use, once

you ring your pharmacy’s automated prescription line, simply press

[mem/menu] ([mem] on the base) and the

speed dial number where you stored your prescription number and press

[select/int’com] ([set] on the base).

Note: When editing the speed dial memory, you must press a key within thirty seconds or the phone

will return to standby. If you return the cordless handset to the charger, the phone will return to

standby.also.

Storing.a.Name.and.Number.in.Memory

) While the phone is in standby, press

[ / ] or [mem/menu] ([mem] on the base).

2) Enter

[0] - [9] or use [ ] and [ ] to select the speed dial location where you would like

to store this entry, and then press

[select/int’com] ([set] on the base) twice.

3) STORE NAME appears and a cursor flashes indicating that the phone is ready for the

name to be entered.

Note: If the selected speed dial number is already assigned, the Edit screen

appears. You can select EDIT MEMORY to edit this entry, select DELETE MEMORY to erase this

entry, or select GO BACK to choose another speed dial number.

Select Memory

1

2 JOHN DOE

Select Memory

1

2 JOHN DOE

Store Name

Store Name

Edit Memory 1

Delete Memory 1

Go Back

Edit Memory 1

Delete Memory 1

Go Back

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