Various areas, 2 assigning player channels to ipedit, 1 principle – EVS IPDirector Version 5.9 - January 2011 Part 8 User’s Manual User Manual
Page 26: Assigning player channels to ipedit, Principle, Rinciple

Issue 5.9.B
IPDirector Version 5.9 – User Manual – Part 8: Editing - IPEdit
EVS Broadcast Equipment - January 2011
12
V
ARIOUS
A
REAS
The following screenshot highlights the various areas in the Player pane. They are
explained in details from section 3.3 (pg.14) to section 3.9 (pg.30).
3.2 ASSIGNING PLAYER CHANNELS TO
IPEDIT
3.2.1 P
RINCIPLE
The IPEdit module requires two player channels to function. This pair of player
channels is called the Timeline Engine. The Timeline Engine can be PGM1/PGM2
or PGM3/PGM4:
•
PGM1 or PGM3 is the Timeline output channel (also called ‘timeline PGM’).
An external video monitor needs to be linked to PGM1 or PGM 3 for the user to
preview the timeline.
•
PGM2 or PGM 4 is the Player output channel (also called ‘player PGM’).
The IPDirector video board (AVH) needs to be associated to PGM2 or PGM 4