Editing conventions, Introduction to editing, What’s an object – ALESIS K2661 User Manual

Page 35: Chapter 5, Introduction to editing -1, Chapter 5 editing conventions

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Editing Conventions

Introduction to Editing

5-1

Chapter 5
Editing Conventions

Introduction to Editing

Programming (editing) the K2661 always involves three basic operations: mode selection,
navigation, and data entry.

First, select the mode that relates to the object you want to edit—a program, a setup, etc. Then
select the object you want to edit, and press the Edit button to enter the editor within that mode.
An editor contains all the parameters that define the object you’re programming.

Next, you navigate around the editor’s page(s) with the soft buttons, and select parameters with
the cursor (arrow) buttons. When you’ve selected a parameter (its value is highlighted by the
cursor), you can change its value with one of the data entry methods. When you change a value,
you’ll normally hear its effect on the object you’re editing. The K2661 doesn’t actually write your
editing changes to memory until you save the object you’re working on. It then allows you to
choose between writing over the original object, or storing the newly edited version in a new
memory location.

For complete information on the K2661’s editors, refer to the K2661 Musician’s Guide (on the CD-
ROM).

What’s an Object?

If you’ve been wondering what we mean by the term “object,” it’s an expression we use for
anything that can be named, saved, deleted, or edited. Here’s a list of all the types of objects:

Samples

Digital recordings of instrumental sounds or waveforms. Samples
actually have two separate parts: the actual sample data and the sample
header information, which contains start, alternative start, loop, and end
points, as well as other information like tuning and volume.

Keymaps

Collections of samples assigned to specific velocity ranges and/or keys.

Programs

Factory-preset or user-programmed sounds stored in ROM or RAM.
A program is one or more layers of sound, with programmable DSP
functions applied to the keymaps within each layer.

Setups

Factory-preset or user-programmed MIDI performance presets consisting
of up to eight zones, each with its own program, MIDI channel, and
controller assignments, and (optionally) arpeggiation specifications.

Songs

Sequence files loaded into RAM, or MIDI data recorded in Song mode.

Studios

Factory-preset or user-programmed configurations of the K2661’s
onboard digital audio effects processor.

FX presets

Factory-preset or user-programmed data—including effects algorithms,
levels and balance—that define the nature of studios.

Quick Access banks Factory-preset or user-programmed banks of ten entries each, that store

programs and setups for single-button access in Quick Access mode.

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