Apple Shake 4 Tutorials User Manual

Page 76

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76

Tutorial 2

Intermediate Skills

In the Move2D1 Parameters tab, click the AutoKey button next to the pan parameters.

3

Move the playhead to frame 30, then, using the onscreen transform controls, drag the
wawa2 character to the right edge of the frame.

4

Again, using the tranform controls of the Move2D1 node, adjust the vertical position of
the wawa2 element at frames 10, 20, and 30 to create a “bouncing” movement. It
should look like the character is hopping through the grass.

No need to be precise. The result is two animation curves, visible in the Curve Editor.
The first curve (xPan) makes the “wawa” move from left to right. The second curve
(yPan) creates the up-and-down movement to make the character look like it’s
hopping. In a moment, you’ll edit the animation in the Curve Editor.

5

In the Move2D1 Parameters tab, click the small clock button next to the pan
parameters.

This is the Load Curve button. A red checkmark over the button indicates that the
Move2D1 pan parameter is loaded in the Curve Editor. Usually the checkmark appears
whenever you activate AutoKey for a parameter. In this case, it didn’t because there are
more parameters in the pan subtree.

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