Flip, Record a cue, Edit a cue – Clay Paky HandsOn User Manual
Page 17: Remove values or fixtures from a cue

Handson
Manual
wheel to fne tune a fader's value.
Flip
A moving light of the yoke type – not a scanner – is, by using its fork and head, able to reach a certain
position through two diferent pan/tilt confgurations. When the programmer is containing position
values for one or more fxtures you can use the FLIP button to reach exactly the same position by using
the opposite pan/tilt values.
Record a cue
Once you've built up a scene in the programming window you can transfer the values to a new cue by
following the next steps.
– Press the RECORD button
– Press the GO button of an empty playback
This will create a new cuelist with one cue that contains the scene from the programmer. The cuelist is
automatically assigned to the playback. You can repeat this process to add new cues to the cuelist.
Edit a Cue
To edit the cue, frst make sure the cue is outputted by activating the cuelist and stepping to the cue
you want to edit using the PLAY button. Select the fxtures you want to change and change the
attributes in the Programmer. You can also add other attributes
by changing the attributes for the selected fxtures. Other
fxtures can also be added: Select them and change the values
you would like to store in the cue.
Press RECORD and click on the PLAY button of the cuelist where
the cue you want to edit is active. A window will popup, asking
you what to do. Choose MERGE to merge the active information
in the Programmer with the cue.
Remove values or fxtures from a cue
To remove values or fxtures from a cue, we’re going to load the complete cue into the programmer,
make the changes, and store the programmer back into the cue by replacing the old information.
Make sure the cue is active by activating the cuelist and stepping to the cue you want to edit using the
PLAY button.
Load the cue into the Programmer by pressing LOAD and clicking on the PLAY button of the cuelist. All
information in the current cue is now loaded into the Programmer.
To remove a fxture from the Programmer, select the fxture and press CLEAR in the Programmer once.
To remove one or more attributes, select the fxtures, press DELETE and click on the attribute or the
attribute-page; this action will delete the attribute or the complete attribute page from the
programmer.
To store the Programmer back into the cue, press RECORD and click the PLAY button of the cuelist
where the cue you want to edit is active. In the pop-up window, choose REPLACE to replace the cue
with the information in the Programmer.
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