No! okay, Flying, Landing – Flyzone FLZA4014 User Manual

Page 16: After flight

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16

Flying

NO!

OKAY!

TOO STEEP!

Good climb angle – no more than 20°

20°

Once the Cub has become airborne, establish a gentle climb
at an approximately 20°-30° angle. Continue climbing and

keeping the wings level until the Cub has reached an altitude
of approximately 100' [30m] when you can make your fi rst
turn away from yourself.

If you already have some fl ight experience and are relatively
comfortable fl ying your Cub, the fi rst thing you should do is
use the trims to adjust the fl ight controls so the plane will fl y
straight-and-level when the control sticks are centered.

If you fi nd yourself in a little over your head and are having
diffi culty controlling your Cub, your fi rst priority will be simply
to keep the model airborne. Concentrate on making smooth
turns by using the ailerons to bank the wings and the elevator
to control pitch. It may also be a good idea to throttle back
some to slow the Cub as well.

One thing for beginner pilots to keep in mind is that when
the plane is fl ying away from you, moving the aileron stick
to the right will make the plane bank to your right. However,
when the model is fl ying toward you, moving the aileron
stick to the right will make the plane move to your left. Of
course, the plane is still responding the same way, it’s just
that your orientation is reversed. This must be kept in mind
while learning to fl y (and is also a good reason to take fl ight

lessons from an experienced pilot!).

To establish a turn, “up” elevator (pulling back on the stick) is

usually required along with aileron input to get the model into
a bank. To stop the turn, apply a small amount of opposite
aileron.

Remember to keep the model high enough to give yourself
time to make corrections, but don’t let it get too far away.
Otherwise, it will be diffi cult to tell what the plane is doing
and where it is going. Continue to fl y your Cub, getting used
to how it responds before fi nally coming in to land.

One fi nal check before landing: see how the model will react
when you cut the power. While at altitude, cut the motor

power. The model should establish a gentle, downward glide
path. This is how it will react when it’s actually time to land.

Add power and climb back to your original altitude. Practice a

few of these “climb and glides” to judge how your Cub react.

Landing

To land, fl y down-wind past the landing area. Gently turn into

the wind and reduce the throttle so that the airplane initiates
an ascending glide path. If necessary, add power to extend
the glide path to reach the runway. As the model approaches
and loses altitude, gradually and proportionally, add “up”

elevator to control the glide path and altitude. Continue to
apply elevator until the model touches down at which time
you should be holding full, or nearly full up elevator. This will
cause the airplane to slow and settle to the ground.

Caution: If, during a rough landing, the propeller
becomes jammed and cannot rotate, the battery and
speed control will become very hot. Immediately
move the throttle down to stop the motor. If you fail
to do this, the motor, speed control and/or battery will
be damaged.

After Flight

Disconnect the battery and remove it from the airplane. Then
turn off the transmitter. Inspect the airplane to make sure
nothing has become loose or damaged. Allow the battery to
cool before recharging, or allow the motor to cool for a few
minutes before installing another battery and fl ying again.

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