Sample editing, Reverse, gate, new layer modes, pre delay – FXpansion Guru 1.5 User Manual

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Sample editing

Reverse, gate, new layer modes, pre delay

Samples can now be played backwards, and layers can be stacked in Random and Round
Robin modes as well as the more conventional All Layers and Velocity Split. We’ve also added a
Pre Delay per layer (in both milliseconds and musical units) allowing you to shift individual parts
by a few ticks to get your groove ‘in the pocket’, or to create single-pad flams and ruffs out of
individual samples.
There is now a context menu on the Layer Select buttons allowing you to cut, copy, paste, mute
and solo individual layers. Right + click or Ctrl + click on the layer select buttons to access the
context menu.

Layer modes

To change the layer playback mode, use the drop down menu under the layer select buttons:-
• “All Layers” – all layers play at once
• “Velocity Split” – layers will play depending on the velocity of incoming notes
• “Round Robin” – each time the note is triggered, a different layer will play; the layers play in
sequential order.
• “Random” – each time the note is triggered, a different layer will play; the layers play in random
order.
Note that this setting can be overridden by the FORCE LAYER graph (see the Sequencer sec-
tion for info).

Reverse

The “Reverse” button does as you’d expect – it makes the sample play backwards. Note that
sample reverse can also be automated via the Graphs, see the Sequencer section for info.

Gate

The “Gate” button causes the sample to respond to note-offs:- when a note-off is received, the
sample will go to its release phase.

Pre-delay

The Pre Delay section in the bottom right corner of the pad editor allows you to set up flams
and ruffs, or to shift individual tracks by a few ticks. The total delay is the sum of the millisecond
value and the musical value, which itself has two elements – a unit size, and the number of
those units to delay by.
To use pre delay to shift a given note, just set it to however much you’d like to shift the note by.
To create Flams and Ruffs, put the pad in All Layers mode, load up a few layers with samples,
and then delay them by different short amounts e.g. 0-80ms. To create wave sequences, set
the ‘Units’ parameter in the pre delay section to something fairly large, e.g. 6ths, load up a few
layers with waves, and then set their musical pre delay counts to different values such that one
sample plays after /6th, another plays after /6th etc.

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