Fixture descriptions, Mbox environment concept, Layers – PRG Mbox Studio Manual v3.6.1 User Manual

Page 12

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6

MBOX

®

STUDIO USER MANUAL

FIXTURE DESCRIPTIONS

MBOX Environment Concept

In order to get the most from MBOX Studio, it is important to understand the overall concept of the MBOX
environment, which is essentially a building platform for "virtual scenery." The final "look" of this virtual scenery is
comprised of multiple

layers

. These layers can be made up of backgrounds and 3D objects, all of which are

controllable elements within the MBOX environment. Likewise, each of these elements has a set of controllable
parameters such as color, texture, size, and rotation. When all combined, it provides an infinite number of possibilities
for the virtual scenery.

At first, the interaction of these elements may seem complicated, but as they are broken down into individual
components, you will find that they are similar to automated lighting parameters which you may already be familiar
with. The only difference is that luminaire parameters coincide with physical hardware - e.g. a motor that controls an
iris - while the MBOX parameters coincide with software elements. For example, just as you would control a
luminaire’s beam color from a console encoder or keypad, you can control the color of an MBOX 3D object.

Once configured, the entire MBOX environment (i.e. the virtual scenery) can be output on any compatible video device
connected to the machine.

The following illustration is a virtual representation of each element within the MBOX environment. (More detailed
descriptions of each element are provided on subsequent pages.)

Figure 1-2: MBOX 3D Environment

DIREC TIONAL

SPOT L IGHT

SPOT L IGHT

DIREC TIONAL

SPOT L IGHT

DIREC TIONAL

3D OBJECT 1

3D OBJECT 2

3D OBJECT 3

SPOT L IGHT

DIREC TIONAL

AMBIENT

LIGHT

3D OBJECT

3D OBJECT

3D OBJECT

OBJECT

3D

3D OBJECT 4

*

*

*

*

Note:

This concept drawing shows 4 backgrounds and
4 objects. The system allows up to 8 active
entities at one time. For example, 8
backgrounds; 4 backgrounds and 4 objects; 3
backgrounds and 5 objects; 1 background and 7
objects; etc.

* Spot Light positions and intensities are fixed.

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