3d objects and digital gobos, About 3d models and digital gobos (objects), Lighting – PRG Mbox Studio Manual v3.6.1 User Manual

Page 44: Vertex array files (compiling), Lighting vertex array files (compiling)

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38

MBOX

®

STUDIO USER MANUAL

3D OBJECTS AND DIGITAL GOBOS

About 3D Models and Digital Gobos (Objects)

3D Model and Digital Gobo files are arranged into individual folders within the

/Mbox/Models

folder.

Lighting

All 3D models and digital gobos require some amount of lighting to be properly visible. MBOX Studio uses default
lighting settings for 3D objects, which is not adjustable. You may turn on full ambient lighting for any layer by using
Drawmode 1 (refer to

"Using Drawmodes"

on page 47).

Vertex Array Files (Compiling)

When displaying a 3D model or digital gobo file on the screen, that file is read from the hard-drive just like the 2D
content. But loading model and digital gobo files in their original format (.obj, .svg) and converting them to be used
within the MBOX environment can be a slow process. Instead, MBOX Studio generates a new version of these files in
the

Mbox/Models

folder using a proprietary format. The resulting vertex array files have been optimized to allow for

shorter load times when the files are requested for display. The process of creating the vertex array files is called
"compiling."

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