PRG Mbox Designer Manual 3.8 User Manual

Page 214

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206

MBOX

®

MEDIA SERVER USER MANUAL

The initial step in using topo file is to create the base object. With the Topography > Geometry or Topography >
Texture tabs selected, select New Topography… from the Options pop-up. In the window that appears, there are five
settings to configure for the new topo file.

+

Folder.File: 8-bit index number for the topo object file that you are creating. This must be a unique index that does
not currently exist. If the index already exists, the topo item will not be created (currently there is no error message
to indicate this). Entry must be formatted with the period between the two numbers. Note: For Mbox Studio, the
folder number MUST be 0 as only one folder (256 possible objects) is allowed.

+

Group: 8-bit number for the group this topo file should belong to. If this topo file is to be used on all servers, do
not enter a group number. (Refer to

"Grouped Content"

on page 45.)

+

Vertical checkbox: by default, topo files lie flat on the "floor" of your projection environment, extending on the X
and Z axes. Clicking the Vertical checkbox will stand the topo file up (rotate it 90° around the X axis) so that it
faces forwards. (Note: the vertical checkbox does not affect cylinders.)

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Type pop-up: selection of one of seven different types of topo files.

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Rectangle: rectangular shape with no thickness.

-

Disc: round shape with no thickness.

-

Cylinder: rectangular shape that can be bent into a cylindrical shape.

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Alias: reference to another topo file that can be used to apply different ModelInfo data to an identical physical
shape.

-

Multi-model: collection of object files (obj, topo, svg) that can be used together on one layer.

(Mbox Designer

only.)

-

Mesh: rectangular shape with no thickness and adjustable grid divisions for enhanced warping control.

-

Sphere: spherical shape with adjustable curvature.

-

Pixel Rect: rectangular shape with no thickness. The Pixel Rect's dimensions are translated to actual pixel
count.

+

Mesh dimensions: horizontal X vertical divisions for the mesh.

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