3DLABS Permedia3 User Manual

Page 33

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Terms and Definitions

Appendix B - Glossary

26

Stipple masking

A technique that spatially creates transparent effects by rendering an object through various
patterns.

Streaming SIMD

An instruction set developed by Intel for Pentium III-processor based systems. Streaming
SIMD can improve 3D vertice transformation and lighting, among other operations.

SVGA

Super Video Graphics Array. SVGA runs at 800 x 600.

Tessellation

The initial part of the 3D pipeline where the object is described by a set of triangles.

Texture Mapping

A technique that enables 2D graphic images to be “wrapped” around or “pasted” on to a 3D
primitive. Perspective correction and lighting calculations allow for added realism.

Transformation

The change in rotation, size and perspective of an object in 3D space.

Transparency

A function that refers to the rendering of transparent (non-opaque) objects. Transparency is
generally accomplished on a polygon rendering system using either screen-door transparency
or alpha blending.

Vectors/second

Lines drawn per second.

VGA

Video Graphics Array. VGA runs at 640 x 480.

VHR

Very High Resolution. VHR runs at 1280 x 1024.

VRAM

Video Random Access Memory is an expensive, fast type of RAM that is used as display
memory on high-end graphics boards.

VRML

Virtual Reality Modeling Language.

Z-Buffer

Z-Buffering is used to better define objects from the perspective of the third, or z, axis by
allotting a depth coefficient to every pixel and sorting objects in real times or by using a
dedicated z-buffer to hold objects not in view.

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