Pattern programming – Star Headlight & Lantern 200ADHL Dual color User Manual

Page 5

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Pattern Programming

Length of Hold

Unit Blinks

Single-Color Non-Rotating

And All Dual-Color

Models Jump To

Single-Color Rotating

Models Jump To

1 second

Does Not

Next Pattern

Next Pattern

12 seconds

4 times

Pattern 18

Pattern 18

9 seconds

3 times

Pattern 13

Pattern 16

6 seconds

2 times

Pattern 6

Pattern 6

3 seconds

1 time

Pattern 1

Pattern 4

18 seconds

5 times

Steady Burn

Steady Burn

1. Set the flash pattern using either the Green wire (recommended) or the internal jumper.

2. Power up the light by connecting the red and black wires.

3. You can program your light for any of the 12 different patterns in either of two “phases”.

(Refer to the pattern list on the following page).

4. The lights are preset at the factory for Pattern #6 (single-color non-rotating versions and all

dual-color versions) or Pattern #4 (single-color rotating versions). Cycle through the patterns by:

• Touching and releasing the green wire to ground.

or

• Removing the jumper from pins 2&3 and touching and releasing it to pins 1&2.

5. After the pattern has been set, tape or place a wirenut over the end of the green wire to

prevent it from coming into contact with ground again or replace the jumper on pins 2&3.

SHORTCUTS:

There are a number of “shortcuts” available to make the programming of
your light easier: Review the chart below for a list of how long you need to
touch the green wire to ground (or hold the jumper on pins 1 and 2) to go
to the desired pattern.

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